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RPG Design: How do you build a new world?
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<blockquote data-quote="aco175" data-source="post: 8911789" data-attributes="member: 27385"><p>Ray Winninger's <a href="https://www.darkshire.net/jhkim/rpg/dnd/dungeoncraft/" target="_blank">Dungeoncraft</a> articles from the late 90s is a great place to start. It is 29 articles on how to start and why to start. I suggest reading all of these first. There are also books like the Lazy Dungeonmaster and such that help with campaigns more than I think building the world. </p><p></p><p>I suggest a large map the size of a continent, not the whole world but a large chunk like Europe. Forgotten Realms (FR) did this and got by for many years and managed to fit many cultures in the world before they needed Kara Tur or Maztica, or even Zakura. I would then pick a central place to a Rome-type empire that managed to spread the 'old empire' across most of the lands. This may account for many ruins, the common language, and common gods. Break up the land with several new kingdoms and lawless areas and make 5-10 cool things about each as some sort of overview. </p><p></p><p>Figure out which one you and your group likes best and pick a region in it to make a better map and your first campaign area. Name 5-10 things about it and then zoom in closer and closer until you have the first town and dungeon for your game.</p></blockquote><p></p>
[QUOTE="aco175, post: 8911789, member: 27385"] Ray Winninger's [URL='https://www.darkshire.net/jhkim/rpg/dnd/dungeoncraft/']Dungeoncraft[/URL] articles from the late 90s is a great place to start. It is 29 articles on how to start and why to start. I suggest reading all of these first. There are also books like the Lazy Dungeonmaster and such that help with campaigns more than I think building the world. I suggest a large map the size of a continent, not the whole world but a large chunk like Europe. Forgotten Realms (FR) did this and got by for many years and managed to fit many cultures in the world before they needed Kara Tur or Maztica, or even Zakura. I would then pick a central place to a Rome-type empire that managed to spread the 'old empire' across most of the lands. This may account for many ruins, the common language, and common gods. Break up the land with several new kingdoms and lawless areas and make 5-10 cool things about each as some sort of overview. Figure out which one you and your group likes best and pick a region in it to make a better map and your first campaign area. Name 5-10 things about it and then zoom in closer and closer until you have the first town and dungeon for your game. [/QUOTE]
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