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RPG Design: How do you build a new world?
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<blockquote data-quote="RareBreed" data-source="post: 8912236" data-attributes="member: 6945590"><p>Yeah, this is definitely something I've noticed even when using other published worlds and game systems. Players mostly are interested only in whatever has consequences for them. If it can't heal them, earn them glory, make them richer or more powerful, it's just a blip on the radar.</p><p></p><p>So interestingly, a secondary world I have envisioned (not the one I'm currently working on, but one that is also dear to my heart), is lifted heavily from 13th-15th century Nusantara, which is the ancient word for the Indo-Malay-Filipino Thalassocratic "empire" (for lack of a better word). It's a bit of an amalgamation of the Sri Vijayan and Majapahit empires, with neighboring empires also having their analogues of South East Asian empires. For example, the Champa of Vietnam, the Ayutthaya of Thailand, Angkor of Cambodia/Laos, and the Chola of India.</p><p></p><p>I am actually part Filipino, but where my grandparents came from only relatively recently (ca 1913) became part of the Philippines. Previously, it had been part of the Sultanate of Sulu who previously controlled Sabah in Malaysia. I've often felt that there's been an incredible lack of role playing setting to any Asian setting other than Japan or China. South East Asia is a fascinating place, a kind of cross roads and admixture of India and China, with later European and for Nusantara, Arabic influences.</p></blockquote><p></p>
[QUOTE="RareBreed, post: 8912236, member: 6945590"] Yeah, this is definitely something I've noticed even when using other published worlds and game systems. Players mostly are interested only in whatever has consequences for them. If it can't heal them, earn them glory, make them richer or more powerful, it's just a blip on the radar. So interestingly, a secondary world I have envisioned (not the one I'm currently working on, but one that is also dear to my heart), is lifted heavily from 13th-15th century Nusantara, which is the ancient word for the Indo-Malay-Filipino Thalassocratic "empire" (for lack of a better word). It's a bit of an amalgamation of the Sri Vijayan and Majapahit empires, with neighboring empires also having their analogues of South East Asian empires. For example, the Champa of Vietnam, the Ayutthaya of Thailand, Angkor of Cambodia/Laos, and the Chola of India. I am actually part Filipino, but where my grandparents came from only relatively recently (ca 1913) became part of the Philippines. Previously, it had been part of the Sultanate of Sulu who previously controlled Sabah in Malaysia. I've often felt that there's been an incredible lack of role playing setting to any Asian setting other than Japan or China. South East Asia is a fascinating place, a kind of cross roads and admixture of India and China, with later European and for Nusantara, Arabic influences. [/QUOTE]
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