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RPG Design: How do you build a new world?
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<blockquote data-quote="gamerprinter" data-source="post: 8914452" data-attributes="member: 50895"><p>Consider I'm in the middle of building a Wildspace system for Spelljammer supplement I will be publishing on the DM's Guild, that I'm wrapping up now. I decided I wanted 2 star systems with overlapping outer orbits, and inside a massive nebula. Last year, I published <a href="https://www.drivethrurpg.com/product/378044/The-Planet-Builder?src=hottest_filtered" target="_blank"><strong>The Planet Builder</strong></a> supplement for Starfinder which allows the user to generate entire, scientifically viable star systems, though as a generic set of rules it's usable for any space based game. So I used those rules to generate the 2 star systems, and choosing on my own that the outer orbits overlap. The tables will generate planets and moons, describing the material it's made of, the core of the planet, the atmosphere, the weather, the amount of annual rainfall, whether there are simple and complex lifeforms, and if a sapient being, their technology, their energy source, even their politics.</p><p></p><p>I decide that I need several defined civilizations, including MezoAmerican human culture (Olmec, Aztec, Maya and Chacoan), a feudal Japanese civilization, a world of sahuagin, a colony of Drow, a Spelljamming Egyptian inspired race, and a dead planet with extinct civilization, and ruins of high technology. I've got a world of druids, and another pirates. Total is 11 inhabited planets and moons and 7 separate cultures. I then decide on megastructures and major plotlines that each culture fits within. Now this is intended to be an overview of the entire Wildspace system rather than a world by world focus as you'd expect for a setting guide. (Actually this is a custom Spelljammer ship book with full deck plans, and the Wildspace system as add-on content.)</p><p></p><p>Much of the nitty gritty, defined plots, known allies and enemies just kind of show up in my head as a focus on each world. I've got about 5 months in development of this setting, and plan to release it very soon, (this or next month). Designing setting is one of those activities I enjoy the most, and I do it all the time, and I sometimes publish those settings.</p><p></p><p>Here's a map of the binary star system with overlapping outer orbits inside the Phoenix Nebula...</p><p></p><p>While many of you will struggle developing your one world, imagine building for eleven, simultaneously!</p><p></p><p>[ATTACH=full]273606[/ATTACH]</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 8914452, member: 50895"] Consider I'm in the middle of building a Wildspace system for Spelljammer supplement I will be publishing on the DM's Guild, that I'm wrapping up now. I decided I wanted 2 star systems with overlapping outer orbits, and inside a massive nebula. Last year, I published [URL='https://www.drivethrurpg.com/product/378044/The-Planet-Builder?src=hottest_filtered'][B]The Planet Builder[/B][/URL] supplement for Starfinder which allows the user to generate entire, scientifically viable star systems, though as a generic set of rules it's usable for any space based game. So I used those rules to generate the 2 star systems, and choosing on my own that the outer orbits overlap. The tables will generate planets and moons, describing the material it's made of, the core of the planet, the atmosphere, the weather, the amount of annual rainfall, whether there are simple and complex lifeforms, and if a sapient being, their technology, their energy source, even their politics. I decide that I need several defined civilizations, including MezoAmerican human culture (Olmec, Aztec, Maya and Chacoan), a feudal Japanese civilization, a world of sahuagin, a colony of Drow, a Spelljamming Egyptian inspired race, and a dead planet with extinct civilization, and ruins of high technology. I've got a world of druids, and another pirates. Total is 11 inhabited planets and moons and 7 separate cultures. I then decide on megastructures and major plotlines that each culture fits within. Now this is intended to be an overview of the entire Wildspace system rather than a world by world focus as you'd expect for a setting guide. (Actually this is a custom Spelljammer ship book with full deck plans, and the Wildspace system as add-on content.) Much of the nitty gritty, defined plots, known allies and enemies just kind of show up in my head as a focus on each world. I've got about 5 months in development of this setting, and plan to release it very soon, (this or next month). Designing setting is one of those activities I enjoy the most, and I do it all the time, and I sometimes publish those settings. Here's a map of the binary star system with overlapping outer orbits inside the Phoenix Nebula... While many of you will struggle developing your one world, imagine building for eleven, simultaneously! [ATTACH type="full" alt="peregrine-binary-system.jpg"]273606[/ATTACH] [/QUOTE]
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