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General Tabletop Discussion
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RPG Design - Resolution system
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<blockquote data-quote="Composer99" data-source="post: 8783160" data-attributes="member: 7030042"><p>If you want to have lots of rolling, then you probably want:</p><p>(1) A simple die roll - whether that's a d20, a d6, 2d6, a d10, 2d10, or something similar. Best bets are likely d6/d10 or 2d6/2d10 for easy probability calculations.</p><p>(2) Very few modifiers.</p><p></p><p>A follow-up question is, are there follow-up rolls to establish magnitudes of resolution (the way damage rolls follow attack rolls in D&D), or is that supposed to follow from the in-game fiction (somewhat like Moves in a PbtA game)?</p></blockquote><p></p>
[QUOTE="Composer99, post: 8783160, member: 7030042"] If you want to have lots of rolling, then you probably want: (1) A simple die roll - whether that's a d20, a d6, 2d6, a d10, 2d10, or something similar. Best bets are likely d6/d10 or 2d6/2d10 for easy probability calculations. (2) Very few modifiers. A follow-up question is, are there follow-up rolls to establish magnitudes of resolution (the way damage rolls follow attack rolls in D&D), or is that supposed to follow from the in-game fiction (somewhat like Moves in a PbtA game)? [/QUOTE]
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