Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPG Design - Resolution system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8783204" data-attributes="member: 70468"><p>I’ve found <a href="https://anydice.com" target="_blank">AnyDice</a> very helpful while working on my homebrew system. I used that quite a bit to look at the distribution of results and to see what the probabilities are at certain thresholds. I started with different mechanics for in- and out-of-combat before settling on 2d6 + modifiers. There’s more to it than that, but that’s the gist of it. I picked 2d6 because it’s quick and easy, and I like the non-uniform distribution of results.</p><p></p><p></p><p>What does character progression look like? Will the players be able to influence the bonus when they roll? What determines the difficulty of the roll? What kind of range of modifiers do you expect the players to have? Knowing the answer to some of those questions will help you decide what kind of roll mechanics will work for you.</p><p></p><p>For example, if the range of modifiers between an average and an expert character is too great, you can end up with situations where the average character has no chance of success while the expert is guaranteed success. That’s usually not good. What that looks like will depend on the dice mechanics. A +2 and a +10 is too large for a d6, probably okay with a d20, and basically negligible with a d100.</p></blockquote><p></p>
[QUOTE="kenada, post: 8783204, member: 70468"] I’ve found [URL='https://anydice.com']AnyDice[/URL] very helpful while working on my homebrew system. I used that quite a bit to look at the distribution of results and to see what the probabilities are at certain thresholds. I started with different mechanics for in- and out-of-combat before settling on 2d6 + modifiers. There’s more to it than that, but that’s the gist of it. I picked 2d6 because it’s quick and easy, and I like the non-uniform distribution of results. What does character progression look like? Will the players be able to influence the bonus when they roll? What determines the difficulty of the roll? What kind of range of modifiers do you expect the players to have? Knowing the answer to some of those questions will help you decide what kind of roll mechanics will work for you. For example, if the range of modifiers between an average and an expert character is too great, you can end up with situations where the average character has no chance of success while the expert is guaranteed success. That’s usually not good. What that looks like will depend on the dice mechanics. A +2 and a +10 is too large for a d6, probably okay with a d20, and basically negligible with a d100. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPG Design - Resolution system
Top