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RPG Design - Resolution system
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<blockquote data-quote="TheAlkaizer" data-source="post: 8785626" data-attributes="member: 7024893"><p>I did a short one-shot of 2400 a little while ago. And the rules specified to always communicate to the players if there's any risk of injury or death in a roll and was very clear that if it wasn't explicitly stated before the roll, then it can't happen. I thought that was interesting. I don't do a ton of that stuff in my games. But in that one-shot it came up as one player tried to hack an elevator they were in and had a terrible roll, my first reflex was "The elevator starts falling down!" to create a tense situation, then I stopped and said "I can't actually do that, I didn't specify it before the rolls," and went with a different outcome.</p><p></p><p>Are you describing something similar?</p><p></p><p></p><p>Can you elaborate a bit on what you mean by that? I'm not familiar with the expression.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8785626, member: 7024893"] I did a short one-shot of 2400 a little while ago. And the rules specified to always communicate to the players if there's any risk of injury or death in a roll and was very clear that if it wasn't explicitly stated before the roll, then it can't happen. I thought that was interesting. I don't do a ton of that stuff in my games. But in that one-shot it came up as one player tried to hack an elevator they were in and had a terrible roll, my first reflex was "The elevator starts falling down!" to create a tense situation, then I stopped and said "I can't actually do that, I didn't specify it before the rolls," and went with a different outcome. Are you describing something similar? Can you elaborate a bit on what you mean by that? I'm not familiar with the expression. [/QUOTE]
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