Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
RPG Duets Best Practices and Pitfalls?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9759265" data-attributes="member: 42582"><p>I don't know the Dragonbane RPG, but have done this sort of play a reasonable amount.</p><p></p><p>Most successfully, I've played quite a bit of two-person Burning Wheel, some with a single GM/single player arrangement, and some with the two of us playing and GMing simultaneously (in this latter case, each of us is in charge of framing the situations and establishing failure consequences for the other).</p><p></p><p>When I've GMed for my friend, he has played a single PC but with a developed cast of NPCs around. When he's GMed for me, I've played my PC with a companion (as per the BW wheels for creating an apprentice/sidekick). Generally I play the companion as well as my PC, but when the two characters argue the GM has played the companion (within the limits/context of my characterisation of that character).</p><p></p><p>When we play two GMs/two players, there are our two PCs, sometimes in a cooperative relationship and sometimes somewhat adversarial.</p><p></p><p>I think Burning Wheel is well-suited for this sort of play because of its character-driven approach to how situations and consequences are established. But I've also done more adventure-based RPGing in one player/one PC mode. I've run Classic Traveller for single players, each with a single PC. It does rely on the player being fairly proactive in picking up on cues and using their character to drive the action.</p><p></p><p>I think any GM-controlled NPCs definitely need to be secondary/background/responsive-rather-than-leading in this sort of play. Otherwise it really risks being the GM playing solo, with the player as audience and occasional contributor.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9759265, member: 42582"] I don't know the Dragonbane RPG, but have done this sort of play a reasonable amount. Most successfully, I've played quite a bit of two-person Burning Wheel, some with a single GM/single player arrangement, and some with the two of us playing and GMing simultaneously (in this latter case, each of us is in charge of framing the situations and establishing failure consequences for the other). When I've GMed for my friend, he has played a single PC but with a developed cast of NPCs around. When he's GMed for me, I've played my PC with a companion (as per the BW wheels for creating an apprentice/sidekick). Generally I play the companion as well as my PC, but when the two characters argue the GM has played the companion (within the limits/context of my characterisation of that character). When we play two GMs/two players, there are our two PCs, sometimes in a cooperative relationship and sometimes somewhat adversarial. I think Burning Wheel is well-suited for this sort of play because of its character-driven approach to how situations and consequences are established. But I've also done more adventure-based RPGing in one player/one PC mode. I've run Classic Traveller for single players, each with a single PC. It does rely on the player being fairly proactive in picking up on cues and using their character to drive the action. I think any GM-controlled NPCs definitely need to be secondary/background/responsive-rather-than-leading in this sort of play. Otherwise it really risks being the GM playing solo, with the player as audience and occasional contributor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPG Duets Best Practices and Pitfalls?
Top