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General Tabletop Discussion
*TTRPGs General
RPG Evolution: A roll of the dicey dice
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<blockquote data-quote="Gorgon Zee" data-source="post: 9897069" data-attributes="member: 75787"><p>For the games I run people can use any dice they like. I don't need to see the dice numbers to verify them. If I don't trust people, I will not be playing with them in a long-format campaign. I also do not care if dice are not perfectly fair -- I don't run games where death by random dice rolls is a common worry, so unfair dice have limited impact (and it's pretty much only d20s where that is a serious issue, so outside that dice in a trad-style game, can't see that is is an issue)</p><p></p><p>I do run on a wood table, so I do as people who roll heavy dice to use some method of damage mitigation. </p><p></p><p>If people consistently roll dice which fly all over the table, I adopt the "heavy sigh and disappointed look" method. So far it's mostly been successful, fingers crossed.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9897069, member: 75787"] For the games I run people can use any dice they like. I don't need to see the dice numbers to verify them. If I don't trust people, I will not be playing with them in a long-format campaign. I also do not care if dice are not perfectly fair -- I don't run games where death by random dice rolls is a common worry, so unfair dice have limited impact (and it's pretty much only d20s where that is a serious issue, so outside that dice in a trad-style game, can't see that is is an issue) I do run on a wood table, so I do as people who roll heavy dice to use some method of damage mitigation. If people consistently roll dice which fly all over the table, I adopt the "heavy sigh and disappointed look" method. So far it's mostly been successful, fingers crossed. [/QUOTE]
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RPG Evolution: A roll of the dicey dice
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