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General Tabletop Discussion
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RPG Evolution: Boo! Pity the Ambush Monster
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<blockquote data-quote="J-H" data-source="post: 8822856" data-attributes="member: 7020951"><p>I have two good ambushes I've done.</p><p>One was in Castle Dracula... A pitch-black room in which Light spells and torches do not function due to Magical Darkness. There were 8 Shadows in the room. The party moved very nervously along the wall for a couple of rounds before the Shadows attacked.</p><p>The party was also 8th level, so they smashed the Shadows quickly; also someone realized that Dispel would probably knock out Darkness, and it did.</p><p></p><p>The other was in a forthcoming module (currently playtesting PBP) for 14th level characters featuring high-level versions of ghouls and ghasts. The party was on the 2nd floor balconies of a large room that had been flooded - so the first floor was totally underwater, dark, and murky. They were standing around and talking after making some noise killing a small mob of regular ghouls, and BAM.... Lacedon versions of greater ghouls popping out of the water near them! The Greater Ghouls had something like +7 to Athletics checks, and each one did a Grapple / Grapple-or-claw / Bite routine on a different target. </p><p></p><p>Anyone grappled was dragged underwater, held by a ghoul with paralysis claws, with visibility limited to about 5'. 4 of the 5 PCs got grabbed in the first round, although very few were paralyzed. It was pretty hairy for them for a couple of rounds. The elven rogue killed his way out of the grapple with Steady Aim and Booming Blade, the Paladin jumped in the water, and the Warlock had Crown of Stars up to make sure everybody could find and help her.</p><p></p><p>This worked well due to a combination of terrain, and the players not grossly outnumbering the ambush predators.</p></blockquote><p></p>
[QUOTE="J-H, post: 8822856, member: 7020951"] I have two good ambushes I've done. One was in Castle Dracula... A pitch-black room in which Light spells and torches do not function due to Magical Darkness. There were 8 Shadows in the room. The party moved very nervously along the wall for a couple of rounds before the Shadows attacked. The party was also 8th level, so they smashed the Shadows quickly; also someone realized that Dispel would probably knock out Darkness, and it did. The other was in a forthcoming module (currently playtesting PBP) for 14th level characters featuring high-level versions of ghouls and ghasts. The party was on the 2nd floor balconies of a large room that had been flooded - so the first floor was totally underwater, dark, and murky. They were standing around and talking after making some noise killing a small mob of regular ghouls, and BAM.... Lacedon versions of greater ghouls popping out of the water near them! The Greater Ghouls had something like +7 to Athletics checks, and each one did a Grapple / Grapple-or-claw / Bite routine on a different target. Anyone grappled was dragged underwater, held by a ghoul with paralysis claws, with visibility limited to about 5'. 4 of the 5 PCs got grabbed in the first round, although very few were paralyzed. It was pretty hairy for them for a couple of rounds. The elven rogue killed his way out of the grapple with Steady Aim and Booming Blade, the Paladin jumped in the water, and the Warlock had Crown of Stars up to make sure everybody could find and help her. This worked well due to a combination of terrain, and the players not grossly outnumbering the ambush predators. [/QUOTE]
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