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General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Change is Coming
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<blockquote data-quote="Oofta" data-source="post: 9417895" data-attributes="member: 6801845"><p>We may have to wait for the new MM, but they are going to be adjusted to be more effective. In addition, I've always had to adjust threat level and number of monsters based on the group. Some groups can simply handle far more than others. That should include several of the NPCs from the MM or other sources, so again those will be adjusted. But we can still use spells and other features that haven't been overridden. </p><p></p><p>Modules seem to have always been targeted at the lowest common denominator, groups of 4 newbie players that are not at all optimized. If you go into a module and expect it to work for every group right now using the 2014 rules I think you will already hit issues depending on who's playing.</p><p></p><p>Is that complicated? Well, until we get more details we don't 100% know. I'm just not seeing many issues other than the ones we already deal with. I think this issue of adjusting difficulty to match the preferences of the group should be explained in the modules with hints and ideas on how to do it, that's a different issue.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9417895, member: 6801845"] We may have to wait for the new MM, but they are going to be adjusted to be more effective. In addition, I've always had to adjust threat level and number of monsters based on the group. Some groups can simply handle far more than others. That should include several of the NPCs from the MM or other sources, so again those will be adjusted. But we can still use spells and other features that haven't been overridden. Modules seem to have always been targeted at the lowest common denominator, groups of 4 newbie players that are not at all optimized. If you go into a module and expect it to work for every group right now using the 2014 rules I think you will already hit issues depending on who's playing. Is that complicated? Well, until we get more details we don't 100% know. I'm just not seeing many issues other than the ones we already deal with. I think this issue of adjusting difficulty to match the preferences of the group should be explained in the modules with hints and ideas on how to do it, that's a different issue. [/QUOTE]
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