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RPG Evolution: Craft Everything
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<blockquote data-quote="GMMichael" data-source="post: 9679451" data-attributes="member: 6685730"><p>"When downtime existed . . ." If I recall, 5e's rules have been "revised," not removed. Or maybe Alphastream also doesn't buy that story.</p><p></p><p></p><p>I think you're touching on the interesting crafting rules that D&D could have implemented, but didn't. The Alphastream video shows D&D's time, material, and "tool" rules. What about tables for randomly encountering ingredients in the wild? If you want to find the Mageflower, you have to go look around in the Barrens, and more importantly since it's rare, hope that the DM (GM) rolls one on the table for Barrens Flora Encounters. Each hour of searching is another chance for random encounters, wandering plot hooks, spouses getting mad at their exploring adventurers, and maybe rations/water used. Waiting for a roll to pop up is boring - it's the consequences and hooks that make it interesting.</p><p></p><p>An alternative would be the Mageflower quest, in which PCs know that it can be found (no roll necessary), but finding it already has interesting encounters built in.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9679451, member: 6685730"] "When downtime existed . . ." If I recall, 5e's rules have been "revised," not removed. Or maybe Alphastream also doesn't buy that story. I think you're touching on the interesting crafting rules that D&D could have implemented, but didn't. The Alphastream video shows D&D's time, material, and "tool" rules. What about tables for randomly encountering ingredients in the wild? If you want to find the Mageflower, you have to go look around in the Barrens, and more importantly since it's rare, hope that the DM (GM) rolls one on the table for Barrens Flora Encounters. Each hour of searching is another chance for random encounters, wandering plot hooks, spouses getting mad at their exploring adventurers, and maybe rations/water used. Waiting for a roll to pop up is boring - it's the consequences and hooks that make it interesting. An alternative would be the Mageflower quest, in which PCs know that it can be found (no roll necessary), but finding it already has interesting encounters built in. [/QUOTE]
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