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RPG Evolution - D&D Goes to Work Part I: Adventures in Resume Writing
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<blockquote data-quote="talien" data-source="post: 7687195" data-attributes="member: 3285"><p>Playing <em>Dungeons & Dragons</em> teaches a wide range of skills, from complex math to problem solving to team work. How can you convince employers that your gaming experience makes you the best person for the job?</p><p></p><p style="text-align: center">[ATTACH=full]285869[/ATTACH]</p><h3><strong>An "Outrageous" and "Off-Putting" Hobby?</strong></h3><p>CareerBuilder <a href="http://www.prnewswire.com/news-releases/employers-reveal-the-outrageous-and-common-mistakes-candidates-made-in-job-interviews-according-to-new-careerbuilder-survey-85186982.html" target="_blank">posted</a> "outrageous and common mistakes" candidates make in job interviews according to a survey. Among the unusual blunders hiring managers encountered, they reported that:</p><p></p><p>This survey was conducted online within the U.S. by Harris Interactive on behalf of <a href="http://CareerBuilder.com" target="_blank">http://CareerBuilder.com</a> among 2,720 hiring managers (employed full-time; not self-employed; non-government) ages 18 and over. <a href="https://www.themuse.com/advice/42-resume-dos-and-donts-every-job-seeker-should-know" target="_blank">Aja Frost at The Muse agrees</a>, listing <em>Dungeons & Dragons </em>as a "random, unrelated, or off-putting" hobby:</p><p></p><p>Of course, it's never appropriate to bring up an irrelevant example in an interview. However, the manager specifically citing <em>Dungeons & Dragons </em>as a "blunder" because it's used as an example of teamwork. Not everyone agrees with this assessment.</p><h3><strong>+5 Vorpal Resumes</strong></h3><p>The title graphic makes a <a href="https://www.reddit.com/r/DnD/comments/2vf84f/how_to_incorporate_dd_into_your_resume/" target="_blank">tongue-in-cheek case</a> for incorporating D&D into your resume, but others have taken it quite seriously. Artist Sean McNally put together his <a href="http://seanmcnally.deviantart.com/art/Resume-page-1-28051201" target="_blank">resume as a</a> <a href="http://seanmcnally.deviantart.com/art/Resume-page-1-28051201" target="_blank">character sheet</a>. If you think that's an impressive,<a href="http://imgur.com/gallery/8QJsx#ObMyRGS" target="_blank"> check out the resume </a><a href="http://imgur.com/gallery/8QJsx#ObMyRGS" target="_blank">MrDeepImmersion</a> sent to Wizards of the Coast:</p><p></p><p><a href="http://mrdeepimmersion.tumblr.com/post/116534212389/new-opportunities" target="_blank">His Tumblr picks up the story</a>:</p><p></p><p>An edit later amends the story:</p><p></p><p>These examples are from artists in creative fields. But being a dungeon master or player in <em>Dungeons & Dragons </em>entails quite a few other skills that employers might value.</p><h3><strong>The Softer Side of Killing Monsters</strong></h3><p>The workforce needs "soft skills" <a href="https://www.salesforce.com/blog/2014/08/business-soft-skills.html" target="_blank">more than ever before</a>:</p><p></p><p>Role-playing develops a multitude of these soft skills that have immediate application in a business environment, including the ability to make quick math calculations, strategic thinking, developing leadership and tactical skills with small teams, language skills, and empathetic visualization. <a href="http://gryphonrose.malibulist.com/" target="_blank">Aaron S. Rosenberg</a>, a novelist who has written for numerous franchises (<em>Exalted, Warcraft, </em>and <em>Warhammer </em>to name a few) and ENnie-winning game designer, said:</p><p></p><p>In my own personal experience, the value of gaming in the workplace has been invaluable in a variety of professions. As an instructor I taught business classes to small disparate groups. As game master, I perfected reading, eye contact, keeping my audience's attention, developing a speaking voice, being comfortable presenting to an audience, and using props as part of my presentation. These communication skills are critical to business. <a href="http://hhsd.k12.nj.us/hhhs/staff_admin_administation" target="_blank">Ronald Corn</a>, game designer and high school principal who has incorporated role-playing games into school activities, explained in an interview:</p><p></p><p>As a salesperson, I learned to put myself in my customer's shoes. Role-playing develops empathy and role-projection. This skill is a key part of convincing customers to purchase a product. It's also an important part of employee relations -- employee advocacy requires putting oneself in another's shoes. <a href="http://www.theescapist.com/tellme/tmayc009.htm" target="_blank">David Millians</a>, a premiere gaming advocate who uses gaming tools in class, shared his view in an interview on how gaming promotes social awareness:</p><p></p><p>As a manager, we regularly conduct meetings around a table. Different "players" with their own objectives have to be convinced to work together. We have a time limit (usually an hour) and a goal. Each team member brings specific skills to help the team succeed. Corn elaborated in an interview:</p><p></p><p>Sounds a lot like an adventuring party, right? The only thing missing from business meetings is dice. But don't take my word for it. Martin Yale explains in "<a href="https://books.google.com/books?id=GaqYCAAAQBAJ&pg=PA111&lpg=PA111&dq=%22dungeons+%26+dragons%22+resume&source=bl&ots=ynOItEVcWb&sig=Zm-iXzzhg5d16zeWgKWB8qREiec&hl=en&sa=X&ved=0CGcQ6AEwDmoVChMIoqn86PKZyQIVQjUmCh3jFwOk#v=onepage&q=%22dungeons%20%26%20dragons" target="_blank">Knock 'em Dead Resumes: A Killer Resume Gets More Job Interviews!</a>":</p><p></p><p>Beck and Wade's <a href="http://www.e-learningguru.com/books/gotgame.pdf" target="_blank">Got Game</a> discovered that gamers are "committed, team-oriented professionals that play to win." In fact, they found that the more time young professionals have spent playing games, "the more sociable they report themselves to be." This certainly applies to Dungeons & Dragons, one of the most social games of all. But perhaps the best argument for gamers as important team members is that they have learned to fail. <a href="http://aaronvanek.com/" target="_blank">Aaron Vanek</a>, Executive Director of Seekers Unlimited, a public charity dedicated to fostering education through live action role-playing (LARP), said in an interview:</p><p></p><p>Failure in business is an increasingly critical skill for companies trying to keep up with the fast-paced world, as outlined in Fast Company's "<a href="http://www.fastcompany.com/3040373/7-new-skills-needed-for-business-success-in-2015" target="_blank">7 New Skills Needed for Business Success in 2015</a>":</p><p></p><p>There's plenty of compelling reasons to explain the value of your gaming experience in an interview, but what if you don't get that chance? Is it worth putting game experience on a resume that might screen you out before you even get the opportunity to explain?</p><h3><strong>Finding the Game Balance in Resumes</strong></h3><p>Yale adds an important caveat to adding game experience to any job search:</p><p></p><p>It seems context is key. Game experience should be brought up when it makes sense to do so; creative fields and jobs will likely value game experience more than other professions. The interviewer's experience matters to. As gamers become more common, interviewers who are gamers might put higher value on your game experience.</p><p></p><p>Should you put your game experience on your resume? It depends on a variety of factors, including a careful assessment of the job, the interviewer, and the company. There's an appropriate time and place to discuss <em>Dungeons & Dragons</em> in a job hunt, and only the candidate can make that determination. But managers could do a lot worse than hire a role-player. For the other articles in this series please see:</p><ul> <li data-xf-list-type="ul"><strong>D&D Goes to Work Part I:</strong><a href="http://www.enworld.org/forum/content.php?3035-D-D-Goes-to-Work-Part-I-Adventures-in-Resume-Writing#.VmlnAeLHneQ" target="_blank">Adventures in Resume Writing</a></li> <li data-xf-list-type="ul"><strong>D&D Goes to Work Part II: </strong><a href="http://www.enworld.org/forum/content.php?3043-D-D-Goes-to-Work-Part-II-Professional-Game-Masters#.VmlmI-LHneQ" target="_blank">Professional Game Masters</a></li> <li data-xf-list-type="ul"><strong>D&D Goes to Work Part III: </strong><a href="http://www.enworld.org/forum/content.php?3081-D-D-Goes-to-Work-Part-III-The-Gamified-Workplace#.VnhAZ1nHm85" target="_blank">The Gamified Workplace</a></li> </ul></blockquote><p></p>
[QUOTE="talien, post: 7687195, member: 3285"] Playing [I]Dungeons & Dragons[/I] teaches a wide range of skills, from complex math to problem solving to team work. How can you convince employers that your gaming experience makes you the best person for the job? [CENTER][ATTACH type="full"]285869[/ATTACH][/CENTER] [HEADING=2][B]An "Outrageous" and "Off-Putting" Hobby?[/B][/HEADING] CareerBuilder [URL='http://www.prnewswire.com/news-releases/employers-reveal-the-outrageous-and-common-mistakes-candidates-made-in-job-interviews-according-to-new-careerbuilder-survey-85186982.html']posted[/URL] "outrageous and common mistakes" candidates make in job interviews according to a survey. Among the unusual blunders hiring managers encountered, they reported that: This survey was conducted online within the U.S. by Harris Interactive on behalf of [URL]http://CareerBuilder.com[/URL] among 2,720 hiring managers (employed full-time; not self-employed; non-government) ages 18 and over. [URL='https://www.themuse.com/advice/42-resume-dos-and-donts-every-job-seeker-should-know']Aja Frost at The Muse agrees[/URL], listing [I]Dungeons & Dragons [/I]as a "random, unrelated, or off-putting" hobby: Of course, it's never appropriate to bring up an irrelevant example in an interview. However, the manager specifically citing [I]Dungeons & Dragons [/I]as a "blunder" because it's used as an example of teamwork. Not everyone agrees with this assessment. [HEADING=2][B]+5 Vorpal Resumes[/B][/HEADING] The title graphic makes a [URL='https://www.reddit.com/r/DnD/comments/2vf84f/how_to_incorporate_dd_into_your_resume/']tongue-in-cheek case[/URL] for incorporating D&D into your resume, but others have taken it quite seriously. Artist Sean McNally put together his [URL='http://seanmcnally.deviantart.com/art/Resume-page-1-28051201']resume as a[/URL] [URL='http://seanmcnally.deviantart.com/art/Resume-page-1-28051201']character sheet[/URL]. If you think that's an impressive,[URL='http://imgur.com/gallery/8QJsx#ObMyRGS'] check out the resume [/URL][URL='http://imgur.com/gallery/8QJsx#ObMyRGS']MrDeepImmersion[/URL] sent to Wizards of the Coast: [URL='http://mrdeepimmersion.tumblr.com/post/116534212389/new-opportunities']His Tumblr picks up the story[/URL]: An edit later amends the story: These examples are from artists in creative fields. But being a dungeon master or player in [I]Dungeons & Dragons [/I]entails quite a few other skills that employers might value. [HEADING=2][B]The Softer Side of Killing Monsters[/B][/HEADING] The workforce needs "soft skills" [URL='https://www.salesforce.com/blog/2014/08/business-soft-skills.html']more than ever before[/URL]: Role-playing develops a multitude of these soft skills that have immediate application in a business environment, including the ability to make quick math calculations, strategic thinking, developing leadership and tactical skills with small teams, language skills, and empathetic visualization. [URL='http://gryphonrose.malibulist.com/']Aaron S. Rosenberg[/URL], a novelist who has written for numerous franchises ([I]Exalted, Warcraft, [/I]and [I]Warhammer [/I]to name a few) and ENnie-winning game designer, said: In my own personal experience, the value of gaming in the workplace has been invaluable in a variety of professions. As an instructor I taught business classes to small disparate groups. As game master, I perfected reading, eye contact, keeping my audience's attention, developing a speaking voice, being comfortable presenting to an audience, and using props as part of my presentation. These communication skills are critical to business. [URL='http://hhsd.k12.nj.us/hhhs/staff_admin_administation']Ronald Corn[/URL], game designer and high school principal who has incorporated role-playing games into school activities, explained in an interview: As a salesperson, I learned to put myself in my customer's shoes. Role-playing develops empathy and role-projection. This skill is a key part of convincing customers to purchase a product. It's also an important part of employee relations -- employee advocacy requires putting oneself in another's shoes. [URL='http://www.theescapist.com/tellme/tmayc009.htm']David Millians[/URL], a premiere gaming advocate who uses gaming tools in class, shared his view in an interview on how gaming promotes social awareness: As a manager, we regularly conduct meetings around a table. Different "players" with their own objectives have to be convinced to work together. We have a time limit (usually an hour) and a goal. Each team member brings specific skills to help the team succeed. Corn elaborated in an interview: Sounds a lot like an adventuring party, right? The only thing missing from business meetings is dice. But don't take my word for it. Martin Yale explains in "[URL='https://books.google.com/books?id=GaqYCAAAQBAJ&pg=PA111&lpg=PA111&dq=%22dungeons+%26+dragons%22+resume&source=bl&ots=ynOItEVcWb&sig=Zm-iXzzhg5d16zeWgKWB8qREiec&hl=en&sa=X&ved=0CGcQ6AEwDmoVChMIoqn86PKZyQIVQjUmCh3jFwOk#v=onepage&q=%22dungeons%20%26%20dragons']Knock 'em Dead Resumes: A Killer Resume Gets More Job Interviews![/URL]": Beck and Wade's [URL='http://www.e-learningguru.com/books/gotgame.pdf']Got Game[/URL] discovered that gamers are "committed, team-oriented professionals that play to win." In fact, they found that the more time young professionals have spent playing games, "the more sociable they report themselves to be." This certainly applies to Dungeons & Dragons, one of the most social games of all. But perhaps the best argument for gamers as important team members is that they have learned to fail. [URL='http://aaronvanek.com/']Aaron Vanek[/URL], Executive Director of Seekers Unlimited, a public charity dedicated to fostering education through live action role-playing (LARP), said in an interview: Failure in business is an increasingly critical skill for companies trying to keep up with the fast-paced world, as outlined in Fast Company's "[URL='http://www.fastcompany.com/3040373/7-new-skills-needed-for-business-success-in-2015']7 New Skills Needed for Business Success in 2015[/URL]": There's plenty of compelling reasons to explain the value of your gaming experience in an interview, but what if you don't get that chance? Is it worth putting game experience on a resume that might screen you out before you even get the opportunity to explain? [HEADING=2][B]Finding the Game Balance in Resumes[/B][/HEADING] Yale adds an important caveat to adding game experience to any job search: It seems context is key. Game experience should be brought up when it makes sense to do so; creative fields and jobs will likely value game experience more than other professions. The interviewer's experience matters to. As gamers become more common, interviewers who are gamers might put higher value on your game experience. Should you put your game experience on your resume? It depends on a variety of factors, including a careful assessment of the job, the interviewer, and the company. There's an appropriate time and place to discuss [I]Dungeons & Dragons[/I] in a job hunt, and only the candidate can make that determination. But managers could do a lot worse than hire a role-player. For the other articles in this series please see: [LIST] [*][B]D&D Goes to Work Part I:[/B][URL='http://www.enworld.org/forum/content.php?3035-D-D-Goes-to-Work-Part-I-Adventures-in-Resume-Writing#.VmlnAeLHneQ']Adventures in Resume Writing[/URL] [*][B]D&D Goes to Work Part II: [/B][URL='http://www.enworld.org/forum/content.php?3043-D-D-Goes-to-Work-Part-II-Professional-Game-Masters#.VmlmI-LHneQ']Professional Game Masters[/URL] [*][B]D&D Goes to Work Part III: [/B][URL='http://www.enworld.org/forum/content.php?3081-D-D-Goes-to-Work-Part-III-The-Gamified-Workplace#.VnhAZ1nHm85']The Gamified Workplace[/URL] [/LIST] [/QUOTE]
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