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RPG Evolution - D&D Tactics: Hikes
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8791814" data-attributes="member: 15882"><p>There was quite a few times that Sam and Frodo (and gollum) were incredibly hungry and thirsty, especially near the end as they were coming into Mordor. I don't remember the movies, but the books do describe it. They also describe having to really ration the wafers the elves gave them because they were running out of food. I think there's even a scene where Sam gives Frodo the last of their rations and Frodo being stressed because Sam was sacrificing his share to give to Frodo. That is definitely resource management. They also have to navigate the Swamp that was full of undead, which would have been an environmental challenge.</p><p></p><p>But it's difficult to make exploration interesting if you don't want to do any of the things that were suggested above:</p><ul> <li data-xf-list-type="ul">add challenges;</li> <li data-xf-list-type="ul">place interesting locations that reward the players for discovering them;</li> <li data-xf-list-type="ul">leave it to creative description;</li> <li data-xf-list-type="ul">add any mechanics</li> </ul><p></p><p>I'm hard pressed to think of something else. Do you have a suggestion?</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8791814, member: 15882"] There was quite a few times that Sam and Frodo (and gollum) were incredibly hungry and thirsty, especially near the end as they were coming into Mordor. I don't remember the movies, but the books do describe it. They also describe having to really ration the wafers the elves gave them because they were running out of food. I think there's even a scene where Sam gives Frodo the last of their rations and Frodo being stressed because Sam was sacrificing his share to give to Frodo. That is definitely resource management. They also have to navigate the Swamp that was full of undead, which would have been an environmental challenge. But it's difficult to make exploration interesting if you don't want to do any of the things that were suggested above: [LIST] [*]add challenges; [*]place interesting locations that reward the players for discovering them; [*]leave it to creative description; [*]add any mechanics [/LIST] I'm hard pressed to think of something else. Do you have a suggestion? [/QUOTE]
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