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RPG Evolution - D&D Tactics: Hikes
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8792720" data-attributes="member: 15882"><p>While I agree with this somewhat, I find those kinds of mechanics(Horror) helpful in adding fear. Kind of like how negative energy attacks/level drain in older games really drove home the fact that undead were scary. Just like how getting poisoned or whatever negative consequence (like paralyzed) can drive up the intensity of a fight.</p><p></p><p>As far as an 'awe' score( or whatever I suggested), I haven't ever seen that in a game with exception of maybe inspiration in 5e or Fate Points in Fate. In FATE you often have to take some kind of complication to earn a Fate Point and, from my experience with the system, people are really willing to go to great lengths to earn these tokens - even if the payback is small. I feel, If the payback was longer term but had a bigger benefit, it might be very rewarding.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8792720, member: 15882"] While I agree with this somewhat, I find those kinds of mechanics(Horror) helpful in adding fear. Kind of like how negative energy attacks/level drain in older games really drove home the fact that undead were scary. Just like how getting poisoned or whatever negative consequence (like paralyzed) can drive up the intensity of a fight. As far as an 'awe' score( or whatever I suggested), I haven't ever seen that in a game with exception of maybe inspiration in 5e or Fate Points in Fate. In FATE you often have to take some kind of complication to earn a Fate Point and, from my experience with the system, people are really willing to go to great lengths to earn these tokens - even if the payback is small. I feel, If the payback was longer term but had a bigger benefit, it might be very rewarding. [/QUOTE]
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