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RPG Evolution: D&D's Missing Archetypes
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<blockquote data-quote="talien" data-source="post: 8589378" data-attributes="member: 3285"><p>Dungeons & Dragons' classes have expanded to include popular tropes from fantasy fiction. Now D&D itself is influencing what archetypes appear in fiction. There's still a few missing.</p><p></p><p style="text-align: center">[ATTACH=full]154606[/ATTACH]</p> <p style="text-align: center"><a href="https://pixabay.com/vectors/dwarf-shotgun-man-warrior-fantasy-6692467/" target="_blank"><em>Picture courtesy of Pixabay</em></a></p><p></p><p>This thought experiment is rooted in the idea that classes need to be in the <strong><em>Players Handbook </em></strong>to be deemed official. This article specifically addresses popular fantasy characters that don't seem to easily fit into one of the existing classes.</p><p></p><p>Of the original classes, the fighter and wizard find their inspiration in literature and history. Of those with historical roots, bards and druids were inspired by Celtic history (<a href="https://en.wikipedia.org/wiki/Bard_(Dungeons_%26_Dragons)" target="_blank">the bard was originally much less a musician and much more a multi-class fighter/thief/druid</a>) and paladins from <em>chansons de geste </em>(and specifically the fantasy fiction, <a href="https://en.wikipedia.org/wiki/Paladin_(Dungeons_%26_Dragons)" target="_blank">Three Hearts and Three Lions</a>). Speaking of fiction, many of the classes were inspired by the popular fiction at the time: the wizard and rogue were patterned after <a href="https://en.wikipedia.org/wiki/Rogue_(Dungeons_%26_Dragons)" target="_blank">Jack Vance's Dying Earth series</a>, clerics were inspired by <a href="https://en.wikipedia.org/wiki/Cleric_(Dungeons_%26_Dragons)" target="_blank">Dracula's vampire-hunting Van Helsing</a> (more likely the Hammer films than the original novel), rangers after Aragorn from <a href="https://en.wikipedia.org/wiki/Ranger_(Dungeons_%26_Dragons)" target="_blank">J.R.R. Tolkien's Lord of the Rings series</a>, barbarians after <a href="https://en.wikipedia.org/wiki/Barbarian_(Dungeons_%26_Dragons)" target="_blank">R.E. Howard's Conan series</a>, and monks from the <a href="https://en.wikipedia.org/wiki/Monk_(Dungeons_%26_Dragons)" target="_blank">Destroyer series featuring Remo Williams</a>.</p><p></p><p>After their debut, many classes were largely refined. Bards became a full class, clerics became more religious, and monks diversified to represent more martial arts. But the sorcerer and warlock are more recent, filling niches that better represented other spellcasting sources. Wizards were very much a Vancian-inspiration, so sorcerers filled the many other spellcasting archetypes in literature in video games. Warlocks were the second antihero after rogues with some dubious magical origins that made them different from sorcerers and wizards, a caster more inspired by cultists and witches than magical formulae and raw willpower.</p><p></p><p>The archetypes below are the next evolution of these ideas, inspired by new media that has debuted since and roles that aren't quite being filled by existing classes. That said, variants of all these exist in some form, but not as a core class. Almost every character archetype can be recreated by tinkering with the rules, be it via third party supplements or homebrew. But at some point an invisible line is crossed where players expect to be able to play the character they see in other media. If fantasy games, movies, and books are any indication, here's three archetypes that might be on the path to becoming core classes in D&D's future.</p><h3>Artificer</h3><p>The rise of steampunk-style characters has been propagated by video games that regularly included magical tech in their settings. That in turn has created its own media offshoots, like <em><strong><em><strong><a href="https://en.wikipedia.org/wiki/Wakfu_(TV_series)" target="_blank"><strong>Wakfu</strong></a></strong></em></strong></em> (<a href="https://wakfu.fandom.com/wiki/Wakfu_Wiki" target="_blank">based on the titular Massive Multiplayer Online Role-Playing Game</a>) and <em><strong><a href="https://en.wikipedia.org/wiki/Arcane_(TV_series)" target="_blank">Arcane</a> </strong></em>(<a href="https://en.wikipedia.org/wiki/League_of_Legends" target="_blank">based on the online battle arena game <em><strong>League of Legends</strong></em></a>). And of course, anime is a major influence, which was regularly mixing fantasy and technology going as far back as the works of Studio Ghibli with <a href="https://ghibli.fandom.com/wiki/Castle_in_the_Sky" target="_blank"><strong><em>Castle in the Sky</em></strong></a>.</p><p></p><p>The artificer <a href="https://en.wikipedia.org/wiki/Artificer_(Dungeons_%26_Dragons)" target="_blank">originally appeared</a> as a specialist wizard in <a href="https://amzn.to/3DCyot7" target="_blank"><em><strong><em><strong><em><strong><em><strong><em><strong><em><strong>Advanced Dungeons & Dragons Player's Option: Spells & Magic</strong></em></strong></em></strong></em></strong></em></strong></em></strong></em></a><strong><em>, </em></strong>only to reach prominence in Third Edition with the Eberron Campaign Setting. It was an official base class in <a href="https://amzn.to/35Bwqg3" target="_blank"><em><strong>Fourth Edition's Eberron's Player's Guide</strong></em></a><em><strong>. </strong></em>The artificer has since shown up <a href="https://amzn.to/3uSTa3N" target="_blank"><em><strong>Eberron: Rising from the Last War</strong></em></a> and <a href="https://amzn.to/3DF0xja" target="_blank"><strong><em>Tasha's Cauldron of Everything</em></strong></a><strong><em>, </em></strong>but it's not part of the core classes in the <em><strong>Player's Handbook. </strong></em></p><p></p><p>The reason for that may be that artificers have built-in assumptions about the campaign universe that requires some "magitech" inclusion by the dungeon master, and not everyone may be comfortable with that default assumption. That said, clerics assume a divine connection to deities, barbarians assume a culture of raging primal warriors, and warlocks assume a (somewhat sinister) connection to other beings willing to exchange magic for power. It's not that big of a stretch to include artificer in the core rules and it may well be included in future editions.</p><h3>Witcher</h3><p><a href="https://amzn.to/3LB69Oo" target="_blank"><em><strong>The <em><strong><em><strong>Witcher</strong></em></strong></em></strong></em></a> was <a href="https://en.wikipedia.org/wiki/The_Witcher" target="_blank">originally a book series</a>, which in turn inspired <a href="https://en.wikipedia.org/wiki/The_Witcher_(video_game_series)" target="_blank">a video game franchise</a>, which in turn <a href="https://en.wikipedia.org/wiki/The_Witcher_(TV_series)" target="_blank">created a Netflix series</a>. Watching <em><strong>The Witcher </strong></em>series feels a lot like watching someone's <em><strong>Dungeons & Dragons </strong></em>campaign, <a href="https://www.enworld.org/threads/was-the-witcher-inspired-by-an-ad-d-campaign.670138/" target="_blank">and that's no accident</a>. Witchers have a lot in common with rangers and in the original setting where they originated, may well have been inspired by them. But origins aside, the ranger has always been something of an uneasy fit for a witcher.</p><p></p><p>That's at least due in part to the revisions to the core ranger class itself. <em><strong>Xanathar's Guide</strong></em> introduced a proper monster slayer archetype that fits the witcher mold. And of course there's the <a href="https://www.dndbeyond.com/classes/blood-hunter" target="_blank">Bloodhunter class</a> created by <em><strong>Critical Role's</strong></em> Matt Mercer in <a href="https://amzn.to/3LE3qUh" target="_blank"><strong><em>The Explorer's Guide to Wildemount</em></strong></a>.</p><h3>Gunslinger</h3><p><em><strong>Critical Role</strong></em> is so popular that it's begun to influence the game that inspired it, so it's perhaps not a surprise that another of Mercer's creations, <a href="https://www.dndbeyond.com/subclasses/gunslinger" target="_blank">the gunslinger</a>, fills a missing archetype. Like the artificer, the gunslinger presupposes a level of technology that is not currently the default in D&D. But also like artificers, gunslingers are everywhere, <a href="https://www.enworld.org/threads/what-makes-a-show-d-d.686182/" target="_blank">including in <em><strong>Vox Machina</strong></em></a><strong><em>. </em></strong></p><p></p><p>In the cartoon, <a href="https://criticalrole.fandom.com/wiki/Percival_de_Rolo" target="_blank">Percival de Rolo</a> is infernally-inspired by the demon <a href="https://criticalrole.fandom.com/wiki/Orthax" target="_blank">Orthax</a> to create firearms, justifying their inclusion in a fantasy setting that didn't initially have firearms at all. Since his debut, Percival is now considered the inventor of these kinds of weapons, which just goes to show how a determined DM can make the archetype's inclusion work in their campaign.</p><h3>Will They Ever Become Official?</h3><p><em><strong><em>Pathfinder,</em></strong></em> with its massive array of character options, is a good guidepost for the future of D&D. <a href="https://www.d20pfsrd.com/classes/base-classes/" target="_blank">All of the above archetypes are covered as base classes</a>, although they're not (currently) part of <strong><em>Pathfinder's</em></strong> core rules either.</p><p></p><p>Of the three classes, the artificer has steadfastly appeared in each edition, and with each debut a little less attached to the campaign roots of Eberron. Its inclusion in <em><strong><em><strong><em><strong><em>Tasha's </em></strong></em></strong></em></strong></em>completed that journey, so it seems likely that the next logical step is to include artificers in the core rules. If that happens, it's not hard to see a gunslinger being an option, either as a fighter or ranger archetype. And the Witcher-inspired class is likely not far behind, benefiting from a subclass in <em><strong>Xanathar's Guide </strong></em>(the Monster Slayer) and Mercer's own Bloodhunter class.</p><p></p><p><strong>Your Turn: There are surely archetypes that are popular in fantasy-related media that don't fit any of the current classes. What did I miss?</strong></p></blockquote><p></p>
[QUOTE="talien, post: 8589378, member: 3285"] Dungeons & Dragons' classes have expanded to include popular tropes from fantasy fiction. Now D&D itself is influencing what archetypes appear in fiction. There's still a few missing. [CENTER][ATTACH type="full" alt="dwarf-6692467_960_720.png"]154606[/ATTACH] [URL='https://pixabay.com/vectors/dwarf-shotgun-man-warrior-fantasy-6692467/'][I]Picture courtesy of Pixabay[/I][/URL][/CENTER] This thought experiment is rooted in the idea that classes need to be in the [B][I]Players Handbook [/I][/B]to be deemed official. This article specifically addresses popular fantasy characters that don't seem to easily fit into one of the existing classes. Of the original classes, the fighter and wizard find their inspiration in literature and history. Of those with historical roots, bards and druids were inspired by Celtic history ([URL='https://en.wikipedia.org/wiki/Bard_(Dungeons_%26_Dragons)']the bard was originally much less a musician and much more a multi-class fighter/thief/druid[/URL]) and paladins from [I]chansons de geste [/I](and specifically the fantasy fiction, [URL='https://en.wikipedia.org/wiki/Paladin_(Dungeons_%26_Dragons)']Three Hearts and Three Lions[/URL]). Speaking of fiction, many of the classes were inspired by the popular fiction at the time: the wizard and rogue were patterned after [URL='https://en.wikipedia.org/wiki/Rogue_(Dungeons_%26_Dragons)']Jack Vance's Dying Earth series[/URL], clerics were inspired by [URL='https://en.wikipedia.org/wiki/Cleric_(Dungeons_%26_Dragons)']Dracula's vampire-hunting Van Helsing[/URL] (more likely the Hammer films than the original novel), rangers after Aragorn from [URL='https://en.wikipedia.org/wiki/Ranger_(Dungeons_%26_Dragons)']J.R.R. Tolkien's Lord of the Rings series[/URL], barbarians after [URL='https://en.wikipedia.org/wiki/Barbarian_(Dungeons_%26_Dragons)']R.E. Howard's Conan series[/URL], and monks from the [URL='https://en.wikipedia.org/wiki/Monk_(Dungeons_%26_Dragons)']Destroyer series featuring Remo Williams[/URL]. After their debut, many classes were largely refined. Bards became a full class, clerics became more religious, and monks diversified to represent more martial arts. But the sorcerer and warlock are more recent, filling niches that better represented other spellcasting sources. Wizards were very much a Vancian-inspiration, so sorcerers filled the many other spellcasting archetypes in literature in video games. Warlocks were the second antihero after rogues with some dubious magical origins that made them different from sorcerers and wizards, a caster more inspired by cultists and witches than magical formulae and raw willpower. The archetypes below are the next evolution of these ideas, inspired by new media that has debuted since and roles that aren't quite being filled by existing classes. That said, variants of all these exist in some form, but not as a core class. Almost every character archetype can be recreated by tinkering with the rules, be it via third party supplements or homebrew. But at some point an invisible line is crossed where players expect to be able to play the character they see in other media. If fantasy games, movies, and books are any indication, here's three archetypes that might be on the path to becoming core classes in D&D's future. [HEADING=2]Artificer[/HEADING] The rise of steampunk-style characters has been propagated by video games that regularly included magical tech in their settings. That in turn has created its own media offshoots, like [I][B][I][B][URL='https://en.wikipedia.org/wiki/Wakfu_(TV_series)'][B]Wakfu[/B][/URL][/B][/I][/B][/I] ([URL='https://wakfu.fandom.com/wiki/Wakfu_Wiki']based on the titular Massive Multiplayer Online Role-Playing Game[/URL]) and [I][B][URL='https://en.wikipedia.org/wiki/Arcane_(TV_series)']Arcane[/URL] [/B][/I]([URL='https://en.wikipedia.org/wiki/League_of_Legends']based on the online battle arena game [I][B]League of Legends[/B][/I][/URL]). And of course, anime is a major influence, which was regularly mixing fantasy and technology going as far back as the works of Studio Ghibli with [URL='https://ghibli.fandom.com/wiki/Castle_in_the_Sky'][B][I]Castle in the Sky[/I][/B][/URL]. The artificer [URL='https://en.wikipedia.org/wiki/Artificer_(Dungeons_%26_Dragons)']originally appeared[/URL] as a specialist wizard in [URL='https://amzn.to/3DCyot7'][I][B][I][B][I][B][I][B][I][B][I][B]Advanced Dungeons & Dragons Player's Option: Spells & Magic[/B][/I][/B][/I][/B][/I][/B][/I][/B][/I][/B][/I][/URL][B][I], [/I][/B]only to reach prominence in Third Edition with the Eberron Campaign Setting. It was an official base class in [URL='https://amzn.to/35Bwqg3'][I][B]Fourth Edition's Eberron's Player's Guide[/B][/I][/URL][I][B]. [/B][/I]The artificer has since shown up [URL='https://amzn.to/3uSTa3N'][I][B]Eberron: Rising from the Last War[/B][/I][/URL] and [URL='https://amzn.to/3DF0xja'][B][I]Tasha's Cauldron of Everything[/I][/B][/URL][B][I], [/I][/B]but it's not part of the core classes in the [I][B]Player's Handbook. [/B][/I] The reason for that may be that artificers have built-in assumptions about the campaign universe that requires some "magitech" inclusion by the dungeon master, and not everyone may be comfortable with that default assumption. That said, clerics assume a divine connection to deities, barbarians assume a culture of raging primal warriors, and warlocks assume a (somewhat sinister) connection to other beings willing to exchange magic for power. It's not that big of a stretch to include artificer in the core rules and it may well be included in future editions. [HEADING=2]Witcher[/HEADING] [URL='https://amzn.to/3LB69Oo'][I][B]The [I][B][I][B]Witcher[/B][/I][/B][/I][/B][/I][/URL] was [URL='https://en.wikipedia.org/wiki/The_Witcher']originally a book series[/URL], which in turn inspired [URL='https://en.wikipedia.org/wiki/The_Witcher_(video_game_series)']a video game franchise[/URL], which in turn [URL='https://en.wikipedia.org/wiki/The_Witcher_(TV_series)']created a Netflix series[/URL]. Watching [I][B]The Witcher [/B][/I]series feels a lot like watching someone's [I][B]Dungeons & Dragons [/B][/I]campaign, [URL='https://www.enworld.org/threads/was-the-witcher-inspired-by-an-ad-d-campaign.670138/']and that's no accident[/URL]. Witchers have a lot in common with rangers and in the original setting where they originated, may well have been inspired by them. But origins aside, the ranger has always been something of an uneasy fit for a witcher. That's at least due in part to the revisions to the core ranger class itself. [I][B]Xanathar's Guide[/B][/I] introduced a proper monster slayer archetype that fits the witcher mold. And of course there's the [URL='https://www.dndbeyond.com/classes/blood-hunter']Bloodhunter class[/URL] created by [I][B]Critical Role's[/B][/I] Matt Mercer in [URL='https://amzn.to/3LE3qUh'][B][I]The Explorer's Guide to Wildemount[/I][/B][/URL]. [HEADING=2]Gunslinger[/HEADING] [I][B]Critical Role[/B][/I] is so popular that it's begun to influence the game that inspired it, so it's perhaps not a surprise that another of Mercer's creations, [URL='https://www.dndbeyond.com/subclasses/gunslinger']the gunslinger[/URL], fills a missing archetype. Like the artificer, the gunslinger presupposes a level of technology that is not currently the default in D&D. But also like artificers, gunslingers are everywhere, [URL='https://www.enworld.org/threads/what-makes-a-show-d-d.686182/']including in [I][B]Vox Machina[/B][/I][/URL][B][I]. [/I][/B] In the cartoon, [URL='https://criticalrole.fandom.com/wiki/Percival_de_Rolo']Percival de Rolo[/URL] is infernally-inspired by the demon [URL='https://criticalrole.fandom.com/wiki/Orthax']Orthax[/URL] to create firearms, justifying their inclusion in a fantasy setting that didn't initially have firearms at all. Since his debut, Percival is now considered the inventor of these kinds of weapons, which just goes to show how a determined DM can make the archetype's inclusion work in their campaign. [HEADING=2]Will They Ever Become Official?[/HEADING] [I][B][I]Pathfinder,[/I][/B][/I] with its massive array of character options, is a good guidepost for the future of D&D. [URL='https://www.d20pfsrd.com/classes/base-classes/']All of the above archetypes are covered as base classes[/URL], although they're not (currently) part of [B][I]Pathfinder's[/I][/B] core rules either. Of the three classes, the artificer has steadfastly appeared in each edition, and with each debut a little less attached to the campaign roots of Eberron. Its inclusion in [I][B][I][B][I][B][I]Tasha's [/I][/B][/I][/B][/I][/B][/I]completed that journey, so it seems likely that the next logical step is to include artificers in the core rules. If that happens, it's not hard to see a gunslinger being an option, either as a fighter or ranger archetype. And the Witcher-inspired class is likely not far behind, benefiting from a subclass in [I][B]Xanathar's Guide [/B][/I](the Monster Slayer) and Mercer's own Bloodhunter class. [B]Your Turn: There are surely archetypes that are popular in fantasy-related media that don't fit any of the current classes. What did I miss?[/B] [/QUOTE]
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