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General Tabletop Discussion
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RPG Evolution: D&D's Missing Archetypes
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<blockquote data-quote="DEFCON 1" data-source="post: 8593711" data-attributes="member: 7006"><p>The Monster Slayer concept can show up across any number of classes mechanically. But narratively the Hexblade and Witcher are not the same since in theory the Hexblade is all about the character making a pact with a sentient magical weapon, which has nothing to do with the Witcher concept. Ranger as the base class makes a little more sense since they are both hunters of things-- the only downside is that the Ranger's magical abilities are more nature-based, whereas the Witcher should be more arcane. And WotC did try a Monster Hunter fight subclass in one of the really old UAs, but it didn't go anywhere (I suspect due to the lack of magic and "hunting" being a ranger thing.)</p><p></p><p>I will say that for all the talk about folks wanting a Swordmage to be the arcane half-caster (to go alongside the Paladin and Ranger)... I personally think that the Witcher concept makes a lot more sense to fill that niche. Because the Witcher has a lot more story oomph to it than the generic "fighter/wizard" idea that Swordmages always get defined as. So a full class with a d10 HD, all armor and weapon proficiencies, a smidge of artificer potion use as its main class feature, and then a half-caster spell list for the Witcher's "Signs" would make more a more compelling concept in the D&D game in my opinion.</p><p></p><p>Granted... this will never happen just due to the issues of branding and IP licensing and thus we'd only have to go the mirrored "Blood Hunter" route... but if WotC could get the Witcher branding and conceits incorporated into D&D, it would make both much stronger.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8593711, member: 7006"] The Monster Slayer concept can show up across any number of classes mechanically. But narratively the Hexblade and Witcher are not the same since in theory the Hexblade is all about the character making a pact with a sentient magical weapon, which has nothing to do with the Witcher concept. Ranger as the base class makes a little more sense since they are both hunters of things-- the only downside is that the Ranger's magical abilities are more nature-based, whereas the Witcher should be more arcane. And WotC did try a Monster Hunter fight subclass in one of the really old UAs, but it didn't go anywhere (I suspect due to the lack of magic and "hunting" being a ranger thing.) I will say that for all the talk about folks wanting a Swordmage to be the arcane half-caster (to go alongside the Paladin and Ranger)... I personally think that the Witcher concept makes a lot more sense to fill that niche. Because the Witcher has a lot more story oomph to it than the generic "fighter/wizard" idea that Swordmages always get defined as. So a full class with a d10 HD, all armor and weapon proficiencies, a smidge of artificer potion use as its main class feature, and then a half-caster spell list for the Witcher's "Signs" would make more a more compelling concept in the D&D game in my opinion. Granted... this will never happen just due to the issues of branding and IP licensing and thus we'd only have to go the mirrored "Blood Hunter" route... but if WotC could get the Witcher branding and conceits incorporated into D&D, it would make both much stronger. [/QUOTE]
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