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RPG Evolution: D&D's Missing Archetypes
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<blockquote data-quote="humble minion" data-source="post: 8593725" data-attributes="member: 5948"><p>The big gap that's most obvious to me is a pet-controller archetype. Someone whose primary strength is their minions (or one tough minion) rather than their own capability. A demonlogist, beastmaster, dragon rider, or even pokemon trainer. Someone bound to the spirit of their dead lover who uses ghostly powers to protect them. Someone watched over by a guardian celestial. There's loads of obvious examples. There's subclasses that kinda gesture in this direction, but they're kinda token. For example a beastmaster ranger's primary strengths are its regular ranger abilities rather than its subclass features, and the necromancer can get far more done by casting high-level spells to zap people rather than by ordering their undead servitor around. Pets/minions are afterthoughts, not primary capabilities. I think there's obvious space for a class built specifically around a pet. Subclasses can specialise more about what your pet is (an undead creature, the pack of wolves who raised you, etc), and give you specific bonuses and features appropriate for your critter type.</p><p></p><p>The other one I'd like to see is an unarmoured, non-militant cleric. Your humble cloistered priest, not someone stomping around in half-plate and a shield. This could also serve to cover the sort of occult-investigator who knows some magical blessings etc that you often see in Hong Kong supernatural films etc. But really, you could do this with some alternate class features. Swap all your armour/shield proficiencies for a monk's Wis bonus to AC, plus two skill proficiencies and an additional cantrip known at first level. Or something like that, anyway.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8593725, member: 5948"] The big gap that's most obvious to me is a pet-controller archetype. Someone whose primary strength is their minions (or one tough minion) rather than their own capability. A demonlogist, beastmaster, dragon rider, or even pokemon trainer. Someone bound to the spirit of their dead lover who uses ghostly powers to protect them. Someone watched over by a guardian celestial. There's loads of obvious examples. There's subclasses that kinda gesture in this direction, but they're kinda token. For example a beastmaster ranger's primary strengths are its regular ranger abilities rather than its subclass features, and the necromancer can get far more done by casting high-level spells to zap people rather than by ordering their undead servitor around. Pets/minions are afterthoughts, not primary capabilities. I think there's obvious space for a class built specifically around a pet. Subclasses can specialise more about what your pet is (an undead creature, the pack of wolves who raised you, etc), and give you specific bonuses and features appropriate for your critter type. The other one I'd like to see is an unarmoured, non-militant cleric. Your humble cloistered priest, not someone stomping around in half-plate and a shield. This could also serve to cover the sort of occult-investigator who knows some magical blessings etc that you often see in Hong Kong supernatural films etc. But really, you could do this with some alternate class features. Swap all your armour/shield proficiencies for a monk's Wis bonus to AC, plus two skill proficiencies and an additional cantrip known at first level. Or something like that, anyway. [/QUOTE]
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