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RPG Evolution: D&D's Missing Archetypes
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<blockquote data-quote="EzekielRaiden" data-source="post: 8596603" data-attributes="member: 6790260"><p>Well, the idea I had had here was a baseline Marshal/Commander/etc. class was to repurpose the Warlock structure.*</p><p></p><p>Patron and Pact would switch to Leadership Style and Tactical Focus. Your Leadership Style determines what mental stat you use for your Leadership Bonus, and gives you additional basic tools to work with: Bravura (Cha) is aggressive and risky, Resourceful (Wis) is defensive and tricksy, and Tactical (Int) is for fighting smarter, not harder. Tactical Focus, meanwhile, shapes more heavily the specific <em>actions</em> you'll favor. So there could be a Rogue-influenced "Commando" or "Infiltrator" option that exploits stealth, hands out advantage to allies (to trigger Sneak Attack), and does other skulduggery and "never fight fair" stuff. You could have the classic 4e Warlord, perhaps even calling it the Warlord subclass. You could have a "lazy" subclass--which would then help any DM that hates the "lazy" concept by making it very easy to ban, with all the attendant Tactics (replacing Warlock Invocations) requiring that Tactical Focus.</p><p></p><p>But you could also get more creative. You could have a Mage-Captain that specializes in enhancing ally spellcasters, an Exemplar that weaves in some divine magic, a Woad Warrior that throws in the Druid/Barbarian primal-instinct flair. There's a lot of directions you could go that would make sense for the directions skirmishes and warfare <em>could</em> develop in a world where supernatural powers demonstrably exist. These would be cool embellishments on the core concept--in the same way that Eldritch Knight is a cool magical embellishment on the core Fighter concept, rather than a true instantiation of its own distinct concept.</p><p></p><p>*The only part I'm still struggling with conceptually is finding a good, effective replacement for the Mystic Arcana. I've had some suggestions but nothing really <em>grabbed</em> me. That's why I've focused most of my very minimal attention on other class design ideas over the years.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8596603, member: 6790260"] Well, the idea I had had here was a baseline Marshal/Commander/etc. class was to repurpose the Warlock structure.* Patron and Pact would switch to Leadership Style and Tactical Focus. Your Leadership Style determines what mental stat you use for your Leadership Bonus, and gives you additional basic tools to work with: Bravura (Cha) is aggressive and risky, Resourceful (Wis) is defensive and tricksy, and Tactical (Int) is for fighting smarter, not harder. Tactical Focus, meanwhile, shapes more heavily the specific [I]actions[/I] you'll favor. So there could be a Rogue-influenced "Commando" or "Infiltrator" option that exploits stealth, hands out advantage to allies (to trigger Sneak Attack), and does other skulduggery and "never fight fair" stuff. You could have the classic 4e Warlord, perhaps even calling it the Warlord subclass. You could have a "lazy" subclass--which would then help any DM that hates the "lazy" concept by making it very easy to ban, with all the attendant Tactics (replacing Warlock Invocations) requiring that Tactical Focus. But you could also get more creative. You could have a Mage-Captain that specializes in enhancing ally spellcasters, an Exemplar that weaves in some divine magic, a Woad Warrior that throws in the Druid/Barbarian primal-instinct flair. There's a lot of directions you could go that would make sense for the directions skirmishes and warfare [I]could[/I] develop in a world where supernatural powers demonstrably exist. These would be cool embellishments on the core concept--in the same way that Eldritch Knight is a cool magical embellishment on the core Fighter concept, rather than a true instantiation of its own distinct concept. *The only part I'm still struggling with conceptually is finding a good, effective replacement for the Mystic Arcana. I've had some suggestions but nothing really [I]grabbed[/I] me. That's why I've focused most of my very minimal attention on other class design ideas over the years. [/QUOTE]
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