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RPG Evolution: D&D's Missing Archetypes
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<blockquote data-quote="Garthanos" data-source="post: 8600283" data-attributes="member: 82504"><p>That is how its expressed but it doesn't change meaning</p><ol> <li data-xf-list-type="ol">most stories regardless of medium involve characters who remain within the same scope of story through out. (tier)</li> <li data-xf-list-type="ol">most campaigns have a limited number of levels any way. (staying in that tier is almost always going to be fine or happen whether you want it all)</li> <li data-xf-list-type="ol">the mundane joe from gym who cannot jump more than 10 feet in a standing jump quits making sense in the story at high levels and his flexibility particularly outside of pure combat is basically trash.</li> <li data-xf-list-type="ol">Most caster classes automatically adjust becoming more versatile and awesome to match advancing tiers with well defined abilities for doing so ... but this fighter is pulling the same moves he did at level 3 and barely is any more skilled outside of combat than he was at low level. In pure story terms that just sucks ignoring the game details. </li> </ol><p>To me the answer is one of 2 things let your im just a regular dude hang out at low tiers OR let mundane dude reliably evolve.</p><p></p><p>If you can lift a book from 30 feet away you broke a law of nature.... that simply isnt the issue.</p><p></p><p></p><p>yes this is D&D and magic is not made to feel dangerous or erratic or mysterious... D&D makes magic very very not "magical" in a story sense</p><p>and having it permeate everything is a very good description of the way legends and myths worked in the real world the strong distinguishing between magic and the everyday is a modern invention the demigod stories were often characters considered demigods or the descendants of dragons or daemons or fae in an after the fact fashion. Very like levelling up and discovering it.</p><p></p><p>Again the everyman with a bit of luck doesnt go away it just stays in its own tier instead of being an embarrassment.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8600283, member: 82504"] That is how its expressed but it doesn't change meaning [LIST=1] [*]most stories regardless of medium involve characters who remain within the same scope of story through out. (tier) [*]most campaigns have a limited number of levels any way. (staying in that tier is almost always going to be fine or happen whether you want it all) [*]the mundane joe from gym who cannot jump more than 10 feet in a standing jump quits making sense in the story at high levels and his flexibility particularly outside of pure combat is basically trash. [*]Most caster classes automatically adjust becoming more versatile and awesome to match advancing tiers with well defined abilities for doing so ... but this fighter is pulling the same moves he did at level 3 and barely is any more skilled outside of combat than he was at low level. In pure story terms that just sucks ignoring the game details. [/LIST] To me the answer is one of 2 things let your im just a regular dude hang out at low tiers OR let mundane dude reliably evolve. If you can lift a book from 30 feet away you broke a law of nature.... that simply isnt the issue. yes this is D&D and magic is not made to feel dangerous or erratic or mysterious... D&D makes magic very very not "magical" in a story sense and having it permeate everything is a very good description of the way legends and myths worked in the real world the strong distinguishing between magic and the everyday is a modern invention the demigod stories were often characters considered demigods or the descendants of dragons or daemons or fae in an after the fact fashion. Very like levelling up and discovering it. Again the everyman with a bit of luck doesnt go away it just stays in its own tier instead of being an embarrassment. [/QUOTE]
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