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RPG Evolution: D&D's Missing Archetypes
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<blockquote data-quote="Pauln6" data-source="post: 8605950" data-attributes="member: 6777422"><p>My fighter players would like a bit more oomph. I've been toying with:</p><p></p><p> 1. Give them an at-will Battlemaster Manoeuvre at Level 5 (off a limited list, downgraded to be a bonus action, no superiority die roll so no extra damage, based off a similar formula to the Shield Master attack) </p><p>2. Let them roll 1 extra weapon die when they score a crit (gives champion an extra damage boost too) to compete a bit more with paladins' damage spike (I'd be fine if Rangers got this too).</p><p>3. Take the Battlemaster fighter builds in Tasha's, require Battlemasters to pick one of the packages and then any manoeuvres on that list can be also be used at will (downgraded to be a bonus action, no superiority die roll). They can still choose other favourite manoeuvres as normal for use with superiority dice.</p><p>4. Instead of giving Bannerets proficiency in persuasion, give them 1d6 superiority dice and access to either commanding presence or tactical assessment and another manoeuvre off the warlord style list.</p><p>5. Superior Technique and Martial Adept grant access to at will versions of the manoeuvres</p></blockquote><p></p>
[QUOTE="Pauln6, post: 8605950, member: 6777422"] My fighter players would like a bit more oomph. I've been toying with: 1. Give them an at-will Battlemaster Manoeuvre at Level 5 (off a limited list, downgraded to be a bonus action, no superiority die roll so no extra damage, based off a similar formula to the Shield Master attack) 2. Let them roll 1 extra weapon die when they score a crit (gives champion an extra damage boost too) to compete a bit more with paladins' damage spike (I'd be fine if Rangers got this too). 3. Take the Battlemaster fighter builds in Tasha's, require Battlemasters to pick one of the packages and then any manoeuvres on that list can be also be used at will (downgraded to be a bonus action, no superiority die roll). They can still choose other favourite manoeuvres as normal for use with superiority dice. 4. Instead of giving Bannerets proficiency in persuasion, give them 1d6 superiority dice and access to either commanding presence or tactical assessment and another manoeuvre off the warlord style list. 5. Superior Technique and Martial Adept grant access to at will versions of the manoeuvres [/QUOTE]
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