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RPG Evolution: D&D's Missing Archetypes
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<blockquote data-quote="James Gasik" data-source="post: 8606787" data-attributes="member: 6877472"><p>Yeah because I didn't see the Battlemaster as being the "damage Fighter". So the fact that you get extra damage dice per short rest was really secondary to me. It wasn't until later that I found out the Champion is actually terrible at dealing damage (wow, a 5% greater chance for a crit that increases to a 10% greater chance at level 15, which at most does another 2d6 damage! Woo).</p><p></p><p>And once I multiclassed to Rogue and got a few dice of Sneak Attack I really felt there was something wrong about that balance point.</p><p></p><p>Especially when watching the Paladin throw around spell slots for Smite damage. I mean, I know D&D 5e classes are like comparing apples to oranges, but it's sometimes hard to see what makes the Fighter special until very high levels when they start getting more attacks.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8606787, member: 6877472"] Yeah because I didn't see the Battlemaster as being the "damage Fighter". So the fact that you get extra damage dice per short rest was really secondary to me. It wasn't until later that I found out the Champion is actually terrible at dealing damage (wow, a 5% greater chance for a crit that increases to a 10% greater chance at level 15, which at most does another 2d6 damage! Woo). And once I multiclassed to Rogue and got a few dice of Sneak Attack I really felt there was something wrong about that balance point. Especially when watching the Paladin throw around spell slots for Smite damage. I mean, I know D&D 5e classes are like comparing apples to oranges, but it's sometimes hard to see what makes the Fighter special until very high levels when they start getting more attacks. [/QUOTE]
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