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RPG Evolution: D&D's Missing Archetypes
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<blockquote data-quote="James Gasik" data-source="post: 8612993" data-attributes="member: 6877472"><p>Well the idea was, the Wizard was a portable siege engine- powerful but needs protection. Fighting-men were heroic soldiers, but didn't have the same impact on the battlefield, so yeah, it was their job to protect the artillery.</p><p></p><p>One man being worth 10 men isn't really all that fantastic if you're fighting 1000 soldiers. One wizard being able to carpet bomb the battlefield, turn regular earth into pea soup, summon fog banks, or send a fireball to hit the commander's tent from the other side of the battle? Yeah that means a lot, even if they can be taken out by a stray arrow.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8612993, member: 6877472"] Well the idea was, the Wizard was a portable siege engine- powerful but needs protection. Fighting-men were heroic soldiers, but didn't have the same impact on the battlefield, so yeah, it was their job to protect the artillery. One man being worth 10 men isn't really all that fantastic if you're fighting 1000 soldiers. One wizard being able to carpet bomb the battlefield, turn regular earth into pea soup, summon fog banks, or send a fireball to hit the commander's tent from the other side of the battle? Yeah that means a lot, even if they can be taken out by a stray arrow. [/QUOTE]
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