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RPG Evolution: Eat or Be Eaten
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<blockquote data-quote="talien" data-source="post: 9666060" data-attributes="member: 3285"><p>What really galled me was that, like most MMORPGs at the time, the developers treated PCs like code. That is, there was no concept of matriculating new players into the mindset they wanted for their PCs, like "don't depopulate the local fauna or the ecosystem will collapse." You'll note they mention they had quests to kill carnivores to wear their pelts, so if anything they were encouraging killing creatures -- they just expected players to know which ones they should kill. </p><p></p><p>So the new players they got were mostly MUDders, and MUDders murdered evereything for exp and loot, because that's what they were accustomed to. There was nothing about the game to indicate, upon joining, that they were in a different economy, a different world, or that there should be any rules to encourage not being someone who mass slaughters everything in sight (including players). The developers of UO wanted you to play in an immersive world but didn't provide PCs any tools to immerse themselves, and then threw up their hands when players didn't do what they wanted. </p><p></p><p>The crux of our argument was you can't solve this issue with code alone. Which is why it's so refrsehing to see Senshi in Delicious in Dungeon bring this up, because he's fundamentally "training" the new PC (Laios) to think about stuff before simply trying to eat it. We needed more Senshis in UO.</p></blockquote><p></p>
[QUOTE="talien, post: 9666060, member: 3285"] What really galled me was that, like most MMORPGs at the time, the developers treated PCs like code. That is, there was no concept of matriculating new players into the mindset they wanted for their PCs, like "don't depopulate the local fauna or the ecosystem will collapse." You'll note they mention they had quests to kill carnivores to wear their pelts, so if anything they were encouraging killing creatures -- they just expected players to know which ones they should kill. So the new players they got were mostly MUDders, and MUDders murdered evereything for exp and loot, because that's what they were accustomed to. There was nothing about the game to indicate, upon joining, that they were in a different economy, a different world, or that there should be any rules to encourage not being someone who mass slaughters everything in sight (including players). The developers of UO wanted you to play in an immersive world but didn't provide PCs any tools to immerse themselves, and then threw up their hands when players didn't do what they wanted. The crux of our argument was you can't solve this issue with code alone. Which is why it's so refrsehing to see Senshi in Delicious in Dungeon bring this up, because he's fundamentally "training" the new PC (Laios) to think about stuff before simply trying to eat it. We needed more Senshis in UO. [/QUOTE]
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RPG Evolution: Eat or Be Eaten
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