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RPG Evolution: Guilty?
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<blockquote data-quote="payn" data-source="post: 9147667" data-attributes="member: 90374"><p>For a long time my games were like fantasy wild west. In that, law mattered, but you were so far on the outskirts that it was pliable to the situation. I ran Carrion Crown adventure path and had a good time. There is a construct in which the PCs have to investigate the crimes its accused of, and then defend it in court. It was like <em>Frankenstein</em> meets <em>I, Robot</em>. That was a great adventure and really got me thinking more about law and justice system in the fantasy RPG space.</p><p></p><p>I've come down on the topic as matters when it needs to matter. Like the example above, it was a fun aspect of the adventure, but I think simulating a fantasy world and all its nuanced justice systems might grow tiresome. This, will of course, be up to taste. Many discussions these days on EN world revolve around narrative vs. simulation. I have gone back and forth between them over the years myself. I am currently on the side of narrative because I want my interests and that of my players served in the moment. Who knows? Maybe ill want a sim approach again someday.</p></blockquote><p></p>
[QUOTE="payn, post: 9147667, member: 90374"] For a long time my games were like fantasy wild west. In that, law mattered, but you were so far on the outskirts that it was pliable to the situation. I ran Carrion Crown adventure path and had a good time. There is a construct in which the PCs have to investigate the crimes its accused of, and then defend it in court. It was like [I]Frankenstein[/I] meets [I]I, Robot[/I]. That was a great adventure and really got me thinking more about law and justice system in the fantasy RPG space. I've come down on the topic as matters when it needs to matter. Like the example above, it was a fun aspect of the adventure, but I think simulating a fantasy world and all its nuanced justice systems might grow tiresome. This, will of course, be up to taste. Many discussions these days on EN world revolve around narrative vs. simulation. I have gone back and forth between them over the years myself. I am currently on the side of narrative because I want my interests and that of my players served in the moment. Who knows? Maybe ill want a sim approach again someday. [/QUOTE]
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