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RPG Evolution: How a RPG Changed the Star Wars Universe
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<blockquote data-quote="TrippyHippy" data-source="post: 7705715" data-attributes="member: 27252"><p>One other thing Shannon Appelcline also discusses in his writings is the impact of Star Wars on the Traveller RPG. Even though Traveller has it's own default universe (The Third Imperium) to run with, it may have hit perfect timing in it's 1977 release to coincide with the release of the original Star Wars movie. While Traveller tried to stay more in tune with hard sci-fi, it shared the same sort of grimy, second-hand-car, wheeling/dealing aspects of the Star Wars feel. In the same way kids were basically playing Indiana Jones globetrotting tales with early Call of Cthulhu campaigns, many took Traveller as a way of playing Han Solo in space too. </p><p></p><p>And of course, when an official Star Wars RPG came out in 1987, the Traveller sales dipped significantly, although the rise of Cyberpunk RPGs at the same time also had an impact. The thing about the WEG Star Wars RPG is that it removed all the mechanical complexity of play, from character generation through to space combat and just captured the easy narrative drive of the movies to a perfection. In my view, while highly professionally made, the later versions of Star Wars RPG (WotC and FFG) weren't ever quite as simple to play - but maybe that is just me. </p><p></p><p>With regards to The Force Awakens, I was just pleased that the tone and look of the movie was in synch with the original movies again (as opposed to The Phantom Menace, et al). The young characters were likeable too, and hopefully they can move on a little more from aping the original trilogy in Episode 8 and beyond. Rogue One was terrific though.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 7705715, member: 27252"] One other thing Shannon Appelcline also discusses in his writings is the impact of Star Wars on the Traveller RPG. Even though Traveller has it's own default universe (The Third Imperium) to run with, it may have hit perfect timing in it's 1977 release to coincide with the release of the original Star Wars movie. While Traveller tried to stay more in tune with hard sci-fi, it shared the same sort of grimy, second-hand-car, wheeling/dealing aspects of the Star Wars feel. In the same way kids were basically playing Indiana Jones globetrotting tales with early Call of Cthulhu campaigns, many took Traveller as a way of playing Han Solo in space too. And of course, when an official Star Wars RPG came out in 1987, the Traveller sales dipped significantly, although the rise of Cyberpunk RPGs at the same time also had an impact. The thing about the WEG Star Wars RPG is that it removed all the mechanical complexity of play, from character generation through to space combat and just captured the easy narrative drive of the movies to a perfection. In my view, while highly professionally made, the later versions of Star Wars RPG (WotC and FFG) weren't ever quite as simple to play - but maybe that is just me. With regards to The Force Awakens, I was just pleased that the tone and look of the movie was in synch with the original movies again (as opposed to The Phantom Menace, et al). The young characters were likeable too, and hopefully they can move on a little more from aping the original trilogy in Episode 8 and beyond. Rogue One was terrific though. [/QUOTE]
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