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RPG Evolution: How a RPG Company Launched Virtual Reality Gaming
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<blockquote data-quote="Stormonu" data-source="post: 7926815" data-attributes="member: 52734"><p>Got lucky in the 90's and got to play in the pods in Seattle (another great memory from the TSR writer's shindig) - for free. Later ran across them again in Dave & Busters outside Atlanta, and more recently a few years ago at Coastcon (and hoping I might see them there again this year!).</p><p></p><p>And as above, the pods weren't VR, though they were <em>simulators</em>. I only played up to level 2 (heat management and torso twists), but there were levels above where you could reroute damaged systems and other things making it extremely immersive.</p><p></p><p>However, I find it fascinating that FASA was originally founded to try and make VR/simulation games - it makes sense with many of the various tabletop games they churned out. And all with starting funds around $350!</p></blockquote><p></p>
[QUOTE="Stormonu, post: 7926815, member: 52734"] Got lucky in the 90's and got to play in the pods in Seattle (another great memory from the TSR writer's shindig) - for free. Later ran across them again in Dave & Busters outside Atlanta, and more recently a few years ago at Coastcon (and hoping I might see them there again this year!). And as above, the pods weren't VR, though they were [i]simulators[/i]. I only played up to level 2 (heat management and torso twists), but there were levels above where you could reroute damaged systems and other things making it extremely immersive. However, I find it fascinating that FASA was originally founded to try and make VR/simulation games - it makes sense with many of the various tabletop games they churned out. And all with starting funds around $350! [/QUOTE]
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