Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Inspiration from the Garden of the Gods
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="talien" data-source="post: 9768295" data-attributes="member: 3285"><p>My visit to this Colorado landmark (<a href="https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-0.714308/" target="_blank">before the Philmont hike</a>) was a great way to acclimate ourselves to the new elevation and get inspired for my next D&D campaign.</p><p></p><p style="text-align: center">[ATTACH=full]418706[/ATTACH]</p><h3>Earth: Petrified Colossi and Ancient Peaks</h3><p>At the heart of the Garden of the Gods lies a collection of towering, jagged rock formations that jut straight out of the ground. Composed primarily of red sandstone and white gypsum, these monoliths jut dramatically from the earth, sculpted by millions of years of geological uplift and erosion. Formations like the iconic <strong>Kissing Camels</strong> suggest colossal beasts locked in an eternal embrace, while the precariously <strong>Balanced Rock</strong> seems to defy gravity, a massive boulder teetering on a pedestal. In the distance, the snow-capped, majestic <strong>Pikes Peak</strong> (more on that later) stands guard, a towering sentinel over this petrified landscape. In a fantasy campaign, it's easy to imagine these formations are more than just rocks, but the petrified remains of stone giants, perhaps slumbering eternally after a cataclysmic event.</p><ul> <li data-xf-list-type="ul"><strong>Adventure Hook:</strong> A powerful magical resonance is emanating from the heart of the "Giant's Boneyard" (a cluster of particularly imposing formations). Scholars might hire the PCs to investigate the source, fearing a rift to the Elemental Plane of Earth.</li> <li data-xf-list-type="ul"><strong>Challenges:</strong> The "giants" themselves could be the adventure. Perhaps the dust from their forms possesses minor magical properties, coveted by a local cult. Dao or xorns might guard the giants' rest, attracted to the lingering magic. Navigating the treacherous, weathered terrain of their bodies (climbing checks abound!) could lead to hidden caverns within, holding forgotten elemental artifacts to awaken the giants, or keep them slumbering eternally.</li> </ul> <p style="text-align: center">[ATTACH=full]418707[/ATTACH]</p><h3>Water: Hidden Springs and Delicate Ecosystems</h3><p>Despite the park's outwardly rugged appearance, the Garden of the Gods harbors surprisingly delicate pockets of life, where water finds its way to the surface. Tucked away within deep, winding canyons and narrow crevices are springs and small pools, nurturing native flora. Areas like the famously narrow <strong>"Fat Man's Misery"</strong> or the twisting <strong>"Slot Canyon"</strong> exemplify how the relentless forces of nature have carved intricate, often claustrophobic, passages into the rock. These hidden springs and hardy flora can inspire tales of elusive natural magic:</p><ul> <li data-xf-list-type="ul"><strong>Adventure Hook:</strong> Rumors circulate of a hidden oasis nestled deep within the Garden's less-traveled canyons. However, only those attuned to nature's subtle whispers can find its ever-shifting entrance.</li> <li data-xf-list-type="ul"><strong>Challenges:</strong> The true path to the oasis is a complex puzzle of natural landmarks, moon phases, and perhaps even riddles posed by territorial dryads or awakened plants (perhaps even a unique variant of a treant that blends into the rock). The "oasis" itself might not be water, but a source of pure elemental energy, guarded by water elementals who test the worthiness of those who seek its bounty. The shifting sands and tight squeezes of the Slot Canyon or Fat Man's Misery could provide physical challenges for navigation.</li> </ul> <p style="text-align: center">[ATTACH=full]418708[/ATTACH]</p><h3>Wind: Soaring Spires and Panoramic Vistas</h3><p>Beyond the valleys and intimate canyons, the Garden of the Gods boasts an array of sheer, dramatic cliffs and soaring spires. Formations like the <strong>Cathedral Spires</strong> offer almost spiritual vantage points. From these elevated perches, the panoramic views are unparalleled. The way sunlight shifts across these peaks throughout the day, casting long shadows and illuminating their fiery red hues, transforms the landscape into a living canvas. The dizzying heights and exposed surfaces are perfect homes for winged monsters:</p><ul> <li data-xf-list-type="ul"><strong>Adventure Hook:</strong> A rare celestial event is approaching, and an ancient order of stargazers or a reclusive sect of aarakocra are preparing for a sacred ritual atop the highest, most inaccessible spire. However, a rival faction seeks to corrupt or steal the power of the event.</li> <li data-xf-list-type="ul"><strong>Challenges:</strong> Reaching the perch itself is a multi-faceted challenge, requiring a mix of climbing, stealth, and potentially aerial combat. The paths might be guarded by griffin or hippogriff flocks. The ritual site could be a giant sundial or celestial map carved into the rock, activated by intricate puzzles or requiring a specific magical alignment. During the event, powerful air elementals might manifest, benevolent or hostile, depending on the PCs' actions.</li> </ul><h3>Divinely Inspired</h3><p>The Garden of the Gods is easy to navigate but immense enough to get lost; we sometimes had difficulty finding each other. It was also a perfect place to let your imagination run wild, inspired by nature's architecture. By drawing directly from the awe-inspiring features of the Garden of the Gods – its petrified giants, hidden pockets of life, and towering spires – Dungeon Masters can craft D&D adventures that feel grounded (literally!) in the wonder of the real world.</p></blockquote><p></p>
[QUOTE="talien, post: 9768295, member: 3285"] My visit to this Colorado landmark ([URL='https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-0.714308/']before the Philmont hike[/URL]) was a great way to acclimate ourselves to the new elevation and get inspired for my next D&D campaign. [CENTER][ATTACH type="full" alt="1.jpg"]418706[/ATTACH][/CENTER] [HEADING=2]Earth: Petrified Colossi and Ancient Peaks[/HEADING] At the heart of the Garden of the Gods lies a collection of towering, jagged rock formations that jut straight out of the ground. Composed primarily of red sandstone and white gypsum, these monoliths jut dramatically from the earth, sculpted by millions of years of geological uplift and erosion. Formations like the iconic [B]Kissing Camels[/B] suggest colossal beasts locked in an eternal embrace, while the precariously [B]Balanced Rock[/B] seems to defy gravity, a massive boulder teetering on a pedestal. In the distance, the snow-capped, majestic [B]Pikes Peak[/B] (more on that later) stands guard, a towering sentinel over this petrified landscape. In a fantasy campaign, it's easy to imagine these formations are more than just rocks, but the petrified remains of stone giants, perhaps slumbering eternally after a cataclysmic event. [LIST] [*][B]Adventure Hook:[/B] A powerful magical resonance is emanating from the heart of the "Giant's Boneyard" (a cluster of particularly imposing formations). Scholars might hire the PCs to investigate the source, fearing a rift to the Elemental Plane of Earth. [*][B]Challenges:[/B] The "giants" themselves could be the adventure. Perhaps the dust from their forms possesses minor magical properties, coveted by a local cult. Dao or xorns might guard the giants' rest, attracted to the lingering magic. Navigating the treacherous, weathered terrain of their bodies (climbing checks abound!) could lead to hidden caverns within, holding forgotten elemental artifacts to awaken the giants, or keep them slumbering eternally. [/LIST] [CENTER][ATTACH type="full" alt="2.jpg"]418707[/ATTACH][/CENTER] [HEADING=2]Water: Hidden Springs and Delicate Ecosystems[/HEADING] Despite the park's outwardly rugged appearance, the Garden of the Gods harbors surprisingly delicate pockets of life, where water finds its way to the surface. Tucked away within deep, winding canyons and narrow crevices are springs and small pools, nurturing native flora. Areas like the famously narrow [B]"Fat Man's Misery"[/B] or the twisting [B]"Slot Canyon"[/B] exemplify how the relentless forces of nature have carved intricate, often claustrophobic, passages into the rock. These hidden springs and hardy flora can inspire tales of elusive natural magic: [LIST] [*][B]Adventure Hook:[/B] Rumors circulate of a hidden oasis nestled deep within the Garden's less-traveled canyons. However, only those attuned to nature's subtle whispers can find its ever-shifting entrance. [*][B]Challenges:[/B] The true path to the oasis is a complex puzzle of natural landmarks, moon phases, and perhaps even riddles posed by territorial dryads or awakened plants (perhaps even a unique variant of a treant that blends into the rock). The "oasis" itself might not be water, but a source of pure elemental energy, guarded by water elementals who test the worthiness of those who seek its bounty. The shifting sands and tight squeezes of the Slot Canyon or Fat Man's Misery could provide physical challenges for navigation. [/LIST] [CENTER][ATTACH type="full" alt="3.jpg"]418708[/ATTACH][/CENTER] [HEADING=2]Wind: Soaring Spires and Panoramic Vistas[/HEADING] Beyond the valleys and intimate canyons, the Garden of the Gods boasts an array of sheer, dramatic cliffs and soaring spires. Formations like the [B]Cathedral Spires[/B] offer almost spiritual vantage points. From these elevated perches, the panoramic views are unparalleled. The way sunlight shifts across these peaks throughout the day, casting long shadows and illuminating their fiery red hues, transforms the landscape into a living canvas. The dizzying heights and exposed surfaces are perfect homes for winged monsters: [LIST] [*][B]Adventure Hook:[/B] A rare celestial event is approaching, and an ancient order of stargazers or a reclusive sect of aarakocra are preparing for a sacred ritual atop the highest, most inaccessible spire. However, a rival faction seeks to corrupt or steal the power of the event. [*][B]Challenges:[/B] Reaching the perch itself is a multi-faceted challenge, requiring a mix of climbing, stealth, and potentially aerial combat. The paths might be guarded by griffin or hippogriff flocks. The ritual site could be a giant sundial or celestial map carved into the rock, activated by intricate puzzles or requiring a specific magical alignment. During the event, powerful air elementals might manifest, benevolent or hostile, depending on the PCs' actions. [/LIST] [HEADING=2]Divinely Inspired[/HEADING] The Garden of the Gods is easy to navigate but immense enough to get lost; we sometimes had difficulty finding each other. It was also a perfect place to let your imagination run wild, inspired by nature's architecture. By drawing directly from the awe-inspiring features of the Garden of the Gods – its petrified giants, hidden pockets of life, and towering spires – Dungeon Masters can craft D&D adventures that feel grounded (literally!) in the wonder of the real world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Inspiration from the Garden of the Gods
Top