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RPG Evolution: Is the OSR Dead?
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<blockquote data-quote="Morrus" data-source="post: 7680819" data-attributes="member: 1"><p>Just a note - EN World's tracker doesn't show market share. It only shows a sample of discussions across a range of websites/forums/blogs. For market share you need to look elsewhere (although the best public info is the ICv2 data, and that's obviously not much use in this case).</p><p> </p><p></p><p></p><p>That's exactly what the article says!</p><p></p><p>I'm not sure I agree entirely, because I don't think it was a conflict. At least, certainly not one like the Edition Wars of a few years ago. I think there was a broad taste for some older style influences, especially after the changes inherent in 4E, and the OSR helped bring that about. But I don't feel that was an awful lot of resistance to the idea - most people seemed on board with it.</p><p></p><p>As talien says, there's also a demographic factor. Added to the cycles described, there's now the additional demographic of 40 year olds with fond memories of their teens (I'm one of them). That demographic was much, much smaller back when 3E came out 16 years ago. So the OSR fits in well with a lot of folks - it seems natural that D&D would follow that pattern.</p></blockquote><p></p>
[QUOTE="Morrus, post: 7680819, member: 1"] Just a note - EN World's tracker doesn't show market share. It only shows a sample of discussions across a range of websites/forums/blogs. For market share you need to look elsewhere (although the best public info is the ICv2 data, and that's obviously not much use in this case). That's exactly what the article says! I'm not sure I agree entirely, because I don't think it was a conflict. At least, certainly not one like the Edition Wars of a few years ago. I think there was a broad taste for some older style influences, especially after the changes inherent in 4E, and the OSR helped bring that about. But I don't feel that was an awful lot of resistance to the idea - most people seemed on board with it. As talien says, there's also a demographic factor. Added to the cycles described, there's now the additional demographic of 40 year olds with fond memories of their teens (I'm one of them). That demographic was much, much smaller back when 3E came out 16 years ago. So the OSR fits in well with a lot of folks - it seems natural that D&D would follow that pattern. [/QUOTE]
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