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RPG Evolution: Is the OSR Dead?
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<blockquote data-quote="Shadow Demon" data-source="post: 7680836" data-attributes="member: 6778058"><p>I agree with your overall assessment but the above quoted part is no longer true. The heart of the OSR from the beginning until now is about creating new adventures that are compatible with classic 20th century D&D game (circa 1974-1999)</p><p></p><p>Because of WOTC's changing stance on previous D&D editions and the rise of dndclassics.com, new players who didn't play these originally can now legally obtain them without searching for that Internet scanned copy. I expect to see 0e make an appearance soon.</p><p></p><p>Instead, the retroclone becomes addenum to the original ruleset. They are just names to use as placeholders because you can't print "Compatible with AD&D" on the cover. It is a true rarity to find anyone who would play these retroclones exactly as written just as it was rare to play AD&D exactly as it was written. (2e was the easiest to actually do so). Each of these retroclones has the author's own built in biases which you can either take or leave. Personally, in IMHO, I have found the actual retroclone rulesets have diminished in value over time.</p><p></p><p>The OSR has given new adventures for this 20th century era as an alternative to creating your own. This is the OSR's greatest continuing value. It's greatest achievement is making WOTC realize this market segment is still important part of RPG demographic which is why the current incantation of D&D exists.</p></blockquote><p></p>
[QUOTE="Shadow Demon, post: 7680836, member: 6778058"] I agree with your overall assessment but the above quoted part is no longer true. The heart of the OSR from the beginning until now is about creating new adventures that are compatible with classic 20th century D&D game (circa 1974-1999) Because of WOTC's changing stance on previous D&D editions and the rise of dndclassics.com, new players who didn't play these originally can now legally obtain them without searching for that Internet scanned copy. I expect to see 0e make an appearance soon. Instead, the retroclone becomes addenum to the original ruleset. They are just names to use as placeholders because you can't print "Compatible with AD&D" on the cover. It is a true rarity to find anyone who would play these retroclones exactly as written just as it was rare to play AD&D exactly as it was written. (2e was the easiest to actually do so). Each of these retroclones has the author's own built in biases which you can either take or leave. Personally, in IMHO, I have found the actual retroclone rulesets have diminished in value over time. The OSR has given new adventures for this 20th century era as an alternative to creating your own. This is the OSR's greatest continuing value. It's greatest achievement is making WOTC realize this market segment is still important part of RPG demographic which is why the current incantation of D&D exists. [/QUOTE]
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