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RPG Evolution: Is the OSR Dead?
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<blockquote data-quote="robconley" data-source="post: 7680897" data-attributes="member: 5636"><p>Aside from the fact Mearls said that the OSR was an influence (among other things), there actually a very good reason, to differentiate D&D 5e from Pathfinder. Wizards could have made 5e a 3.75 and try to go head to head with Paizo. But they decided they needed to do something different and one thing that is different is to go lite.</p><p></p><p>Why go lite? Because while the OSR collectively is a 2nd-tier publishers there are a bunch of other 2nd-tier publishers who have put out successfully lite-RPGs most notably Fate. Fate, OSR, Savage World and other lite RPGs had a lot of buzz and talk surrounding them. So Mearls (he blogged about this) and his team started running campaigns with OD&D and other edition with lighter mechanics. Further reinforcing this decision is the design of euro-games and collectible card game which use simple mechanics that give rise to complex play. </p><p></p><p>After they decided that D&D 5e was to be lite. They looked at what others did and cherry-picked what they liked from Fate, the OSR, and other games and kept what they felt fit from 3e and 4e. So naturally the OSR had a influence because among other things it made a lot of use of lite mechanics. But then Fate and other lite RPGs had an influence as well.</p></blockquote><p></p>
[QUOTE="robconley, post: 7680897, member: 5636"] Aside from the fact Mearls said that the OSR was an influence (among other things), there actually a very good reason, to differentiate D&D 5e from Pathfinder. Wizards could have made 5e a 3.75 and try to go head to head with Paizo. But they decided they needed to do something different and one thing that is different is to go lite. Why go lite? Because while the OSR collectively is a 2nd-tier publishers there are a bunch of other 2nd-tier publishers who have put out successfully lite-RPGs most notably Fate. Fate, OSR, Savage World and other lite RPGs had a lot of buzz and talk surrounding them. So Mearls (he blogged about this) and his team started running campaigns with OD&D and other edition with lighter mechanics. Further reinforcing this decision is the design of euro-games and collectible card game which use simple mechanics that give rise to complex play. After they decided that D&D 5e was to be lite. They looked at what others did and cherry-picked what they liked from Fate, the OSR, and other games and kept what they felt fit from 3e and 4e. So naturally the OSR had a influence because among other things it made a lot of use of lite mechanics. But then Fate and other lite RPGs had an influence as well. [/QUOTE]
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