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RPG Evolution: Is the OSR Dead?
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<blockquote data-quote="S'mon" data-source="post: 7680961" data-attributes="member: 463"><p>I disagree pretty strongly, my Classic D&D and 5e D&D games require minimal prep to </p><p>run weekly games. I can run a good OSR or Classic scenario with max 30 minutes' prep, often less, as long as the material I'm using is clearly presented (ie not Paizo or most WotC stuff). </p><p>A lot of this is dungeon exploration using simple keys as found in Classic and OSR adventures, which a computer could simulate, but a computer can't do in the in-depth NPC roleplay accompanying the exploration and combat, and my players seem happy. No way am I spending 10-20 hours</p><p> in prep for a game - admittedly that is what the Paizo AP I'm also running seems to </p><p>expect, but IMO that is a flaw with Paizo's design approach not with me. Even my 25th level 4e game only </p><p>needs 2-3 hours' prep for a session, mostly stat-blocking.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7680961, member: 463"] I disagree pretty strongly, my Classic D&D and 5e D&D games require minimal prep to run weekly games. I can run a good OSR or Classic scenario with max 30 minutes' prep, often less, as long as the material I'm using is clearly presented (ie not Paizo or most WotC stuff). A lot of this is dungeon exploration using simple keys as found in Classic and OSR adventures, which a computer could simulate, but a computer can't do in the in-depth NPC roleplay accompanying the exploration and combat, and my players seem happy. No way am I spending 10-20 hours in prep for a game - admittedly that is what the Paizo AP I'm also running seems to expect, but IMO that is a flaw with Paizo's design approach not with me. Even my 25th level 4e game only needs 2-3 hours' prep for a session, mostly stat-blocking. [/QUOTE]
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