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RPG Evolution: Is the OSR Dead?
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<blockquote data-quote="S'mon" data-source="post: 7681480" data-attributes="member: 463"><p>Well, I do some of the things you suggest, eg use the optional Slow Healing rule, eliminate Background mechanical effects, effectively remove skills. I don't know why you think allowing multiclassing is desirable though. Mechanical heft? Hmm, here are the pregens I provided my players:</p><p></p><p>Human Fighter Level 1</p><p>AC 18 Speed 30'</p><p>Hit Points: 12 Healing Dice: 1 (d10+2)</p><p>STR 16 (+3) DEX 14 (+2) CON 15 (+2) INT 9 (-1) WIS 11 (+0) CHA 13 (+1)</p><p>Proficency Bonus: +2 Saves: STR +4, CON +4</p><p>SA: Duelist: +2 dmg with single one-handed weapon. Second Wind (bonus action): restore 1d10+1 hp, must rest to use again.</p><p>Background: Soldier</p><p>Equipment: chainmail, shield, longsword, light x-bow and 20 bolts, explorer's pack, red sash, dagger, bone dice, clothes, 10gp.</p><p>Attacks</p><p>Longsword ATT +5 dam 1d8+5</p><p>Light X-bow ATT +4 dam 1d8+2 rng 80'/320'</p><p></p><p>Human Rogue Level 1</p><p>AC 14 Speed 30'</p><p>Hit Points 10 Healing Dice 1 (d8+2)</p><p>STR 11 (+0) DEX 16 (+3) CON 14 (+2) INT 13 (+1) WIS 9 (-1) CHA 15 (+2)</p><p>Proficiency Bonus +2 Saves: DEX +5 INT +3</p><p>SA: Expertise - Persuasion (+6), Stealth (+7); Sneak Attack +1d6 1/turn; Thieves' Cant</p><p>Background: Charlatan</p><p>Equipment: 2 shortswords, burglar's pack, leather armour, two daggers, thieves' tools, fine clothes, disguise kit, set of sharped (marked) playing cards, belt pouch with 15gp</p><p>Attacks</p><p>2 Shortswords ATT +5 dam 1d6+3 & 1d6 (+1d6 sneak attack)</p><p>Thrown dagger ATT +5 dam 1d4+3 (+1d6 sneak attack) rng 20'/60'</p><p></p><p>Altanian Barbarian Level 1</p><p>AC 15 Speed 30'</p><p>Hit Points 14 Healing Dice 1 (d12+2)</p><p>STR 16 (+3) DEX 16 (+3) CON 14 (+2) INT 8 (-1) WIS 14 (+2) CHA 10 (0)</p><p>Proficiency Bonus: +2 Saves: STR +5 CON +4</p><p>SA: Rage bonus action 2/day, Unarmoured defence. Survival +6</p><p>Background: Outlander</p><p>Equipment: Greatsword, 2 hand axes, 4 javelins, hunting trap, hyena pelt, loincloth, belt & money pouch, explorer's pack, 10gp.</p><p>Attacks</p><p>Greatsword ATT +5 dam 2d6+3 (+5 raging)</p><p>Hand axes, melee ATT +5 dam 1d6+3(5), bonus action extra attack dam 1d6+0(2)</p><p>Javelins, thrown ATT +5 dam 1d6+3</p><p></p><p>Not vastly more complicated than the PCs in my BECM campaign:</p><p></p><p>Alexandra Vorloi, Armiger of House Vorloi, Lawful</p><p>Fighter-1 AC 18 (plate & shield) Hit Points 10 </p><p>Sword ATT +1 dam 1d8+1</p><p>STR 15 (+1) INT 12 (+0) WIS 12 (+0) DEX 14 (+1) CON 16 (+2) CHA 13 (+1)</p><p>XP: 700/2000</p><p></p><p>Bramble Hairy-Heals of the Five Shires, Lawful</p><p>Halfling-1 AC 15 (chainmail & shield) Hit Points 7</p><p>Shortsword ATT +0 dam 1d6, Sling +0 dam 1d4</p><p>STR 12 (+0) INT 14 (+1) WIS 13 (+1) DEX 11 (+0) CON 13 (+1) CHA 12 (+0)</p><p>XP: 700/2000</p><p></p><p>Ace Plz (Ruyven Kishida) of the Calarii Elves, Lawful</p><p>Elf-1 AC 14 (leather) Hit Points 7</p><p>2-handed Sword ATT +1 dam 1d10+1, Longbow ATT +2 dam 1d6</p><p>STR 13 (+1) INT 11 (+0) WIS 15 (+1) DEX 16 (+2) CON 13 (+1) CHA 16 (+2)</p><p>Spell Book: Read Magic Charm Person Magic Missile Sleep Light</p><p>XP: 700/4000</p><p></p><p>Yakov Dmitrov, Black Sheep of House Dmitrov, Neutral</p><p>Magic-User 1 AC 11 (unarmoured) Hit Points 4</p><p>STR 8 (-1) INT 11 (+0) WIS 16 (+2) DEX 13 (+1) CON 10 (+0) CHA 15 (+1)</p><p>Spell Book: Read Magic Charm Person Magic Missile Sleep Light</p><p>XP: 700/2500</p><p></p><p>Worship Karameikos of Rugalov, Lawful (Neutral tendency)</p><p>Cleric-3 AC 18 Hit Points 13</p><p>STR 14 (+1) INT 16 (+2) WIS 16 (+2) DEX 11 (+0) CON 6 (-1) CHA 13 (+1)</p><p>Age 14. Betrothed to Peace Dmitrov (age 15) M9 1019 AC.</p><p>E: Platemail & Shield, Holy Symbol of Law. Baron William's +1 ring of protection.</p><p>Silver 'stone' mace: ATT +1 dam 1d6+1</p><p>+1 Spear "The Spear of Rothgar" ATT +2 dam 1d6+2</p><p>SA: Turn Undead: T: Skeleton, Zombie. 7+: Ghoul </p><p>Spells/day: 2 1st</p><p>XP: 3000/6000</p><p></p><p>Claudia Morrigan</p><p>Thief-1 AC 15 hit points 4</p><p>ST 13 (+1) IN 10 (+0) WI 7 (-1) DE 18 (+3) CO 11 (+0) CH 14 (+1)</p><p>E: Thieves' Tools, Leather armour</p><p>2-handed sword ATT +1 dam 1d10+1, Short bow ATT +3 dam 1d6</p><p>XP 450/1200</p></blockquote><p></p>
[QUOTE="S'mon, post: 7681480, member: 463"] Well, I do some of the things you suggest, eg use the optional Slow Healing rule, eliminate Background mechanical effects, effectively remove skills. I don't know why you think allowing multiclassing is desirable though. Mechanical heft? Hmm, here are the pregens I provided my players: Human Fighter Level 1 AC 18 Speed 30' Hit Points: 12 Healing Dice: 1 (d10+2) STR 16 (+3) DEX 14 (+2) CON 15 (+2) INT 9 (-1) WIS 11 (+0) CHA 13 (+1) Proficency Bonus: +2 Saves: STR +4, CON +4 SA: Duelist: +2 dmg with single one-handed weapon. Second Wind (bonus action): restore 1d10+1 hp, must rest to use again. Background: Soldier Equipment: chainmail, shield, longsword, light x-bow and 20 bolts, explorer's pack, red sash, dagger, bone dice, clothes, 10gp. Attacks Longsword ATT +5 dam 1d8+5 Light X-bow ATT +4 dam 1d8+2 rng 80'/320' Human Rogue Level 1 AC 14 Speed 30' Hit Points 10 Healing Dice 1 (d8+2) STR 11 (+0) DEX 16 (+3) CON 14 (+2) INT 13 (+1) WIS 9 (-1) CHA 15 (+2) Proficiency Bonus +2 Saves: DEX +5 INT +3 SA: Expertise - Persuasion (+6), Stealth (+7); Sneak Attack +1d6 1/turn; Thieves' Cant Background: Charlatan Equipment: 2 shortswords, burglar's pack, leather armour, two daggers, thieves' tools, fine clothes, disguise kit, set of sharped (marked) playing cards, belt pouch with 15gp Attacks 2 Shortswords ATT +5 dam 1d6+3 & 1d6 (+1d6 sneak attack) Thrown dagger ATT +5 dam 1d4+3 (+1d6 sneak attack) rng 20'/60' Altanian Barbarian Level 1 AC 15 Speed 30' Hit Points 14 Healing Dice 1 (d12+2) STR 16 (+3) DEX 16 (+3) CON 14 (+2) INT 8 (-1) WIS 14 (+2) CHA 10 (0) Proficiency Bonus: +2 Saves: STR +5 CON +4 SA: Rage bonus action 2/day, Unarmoured defence. Survival +6 Background: Outlander Equipment: Greatsword, 2 hand axes, 4 javelins, hunting trap, hyena pelt, loincloth, belt & money pouch, explorer's pack, 10gp. Attacks Greatsword ATT +5 dam 2d6+3 (+5 raging) Hand axes, melee ATT +5 dam 1d6+3(5), bonus action extra attack dam 1d6+0(2) Javelins, thrown ATT +5 dam 1d6+3 Not vastly more complicated than the PCs in my BECM campaign: Alexandra Vorloi, Armiger of House Vorloi, Lawful Fighter-1 AC 18 (plate & shield) Hit Points 10 Sword ATT +1 dam 1d8+1 STR 15 (+1) INT 12 (+0) WIS 12 (+0) DEX 14 (+1) CON 16 (+2) CHA 13 (+1) XP: 700/2000 Bramble Hairy-Heals of the Five Shires, Lawful Halfling-1 AC 15 (chainmail & shield) Hit Points 7 Shortsword ATT +0 dam 1d6, Sling +0 dam 1d4 STR 12 (+0) INT 14 (+1) WIS 13 (+1) DEX 11 (+0) CON 13 (+1) CHA 12 (+0) XP: 700/2000 Ace Plz (Ruyven Kishida) of the Calarii Elves, Lawful Elf-1 AC 14 (leather) Hit Points 7 2-handed Sword ATT +1 dam 1d10+1, Longbow ATT +2 dam 1d6 STR 13 (+1) INT 11 (+0) WIS 15 (+1) DEX 16 (+2) CON 13 (+1) CHA 16 (+2) Spell Book: Read Magic Charm Person Magic Missile Sleep Light XP: 700/4000 Yakov Dmitrov, Black Sheep of House Dmitrov, Neutral Magic-User 1 AC 11 (unarmoured) Hit Points 4 STR 8 (-1) INT 11 (+0) WIS 16 (+2) DEX 13 (+1) CON 10 (+0) CHA 15 (+1) Spell Book: Read Magic Charm Person Magic Missile Sleep Light XP: 700/2500 Worship Karameikos of Rugalov, Lawful (Neutral tendency) Cleric-3 AC 18 Hit Points 13 STR 14 (+1) INT 16 (+2) WIS 16 (+2) DEX 11 (+0) CON 6 (-1) CHA 13 (+1) Age 14. Betrothed to Peace Dmitrov (age 15) M9 1019 AC. E: Platemail & Shield, Holy Symbol of Law. Baron William's +1 ring of protection. Silver 'stone' mace: ATT +1 dam 1d6+1 +1 Spear "The Spear of Rothgar" ATT +2 dam 1d6+2 SA: Turn Undead: T: Skeleton, Zombie. 7+: Ghoul Spells/day: 2 1st XP: 3000/6000 Claudia Morrigan Thief-1 AC 15 hit points 4 ST 13 (+1) IN 10 (+0) WI 7 (-1) DE 18 (+3) CO 11 (+0) CH 14 (+1) E: Thieves' Tools, Leather armour 2-handed sword ATT +1 dam 1d10+1, Short bow ATT +3 dam 1d6 XP 450/1200 [/QUOTE]
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