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RPG Evolution: Looking Ahead to 2022
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<blockquote data-quote="Samurai" data-source="post: 8516040" data-attributes="member: 3850"><p>My message to any WOTC folks reading this is to stop the practice of not giving player races typical stat bonuses for members of that race. Human's main benefit for many editions has been that they can choose where to put their stat bonuses. The basic Humans in 5e instead got a +1 in every stat, but most players I know chose the variant human, with 2 +1's of their choice and a free starting feat that they qualify for. That flexibility was a key reason why players kept playing humans. The ability in Tasha's for <strong>all races</strong> to choose where to put their stat bonuses instantly removed one of the major things that made Humans special.</p><p></p><p>After buying and reading Tasha's, in my games, a player can only make <strong>1 change</strong> from the racial standard: move 1 stat bonus point, change 1 racial skill or ability, etc. They may still allocate their ability point array, and that right there is how you can get a gnome to start with a 15 Strength, which is very high for that race. Over time, by gaining levels, that gnome can put more points into his Str, all the way up to a 20, but it's not increased by his racial bonuses. This preserves some of the uniqueness and special qualities of each racial ancestry.</p><p></p><p>If a GM <strong>wants</strong> to allow his players to ignore the typical stat bonuses for a race and put them anywhere, that is a VERY simple rule they can use at their table. </p><p></p><p>If the GM <strong>doesn't want</strong> to allow players to choose all their own racial stat bonuses and there are no listed stat bonuses for the races, they only have 2 options: 1) You get no racial bonuses, just the starting stat array, or 2) each GM has to create the typical stat bonuses for each race they allow in the game. That can get to be a very big job for the GM, and those bonuses might vary significantly from 1 table to another, especially as you add more new races.</p><p></p><p>So, for the sake of game unity, <strong>don't remove the typical racial<strong> stat</strong> bonuses</strong>. You can always put in an optional rule, like in Tasha's, that GM's can let players choose some or all of their own stat and skill bonuses if you want, but if you don't list any typical ones in the book at all, it will create a mess.</p></blockquote><p></p>
[QUOTE="Samurai, post: 8516040, member: 3850"] My message to any WOTC folks reading this is to stop the practice of not giving player races typical stat bonuses for members of that race. Human's main benefit for many editions has been that they can choose where to put their stat bonuses. The basic Humans in 5e instead got a +1 in every stat, but most players I know chose the variant human, with 2 +1's of their choice and a free starting feat that they qualify for. That flexibility was a key reason why players kept playing humans. The ability in Tasha's for [B]all races[/B] to choose where to put their stat bonuses instantly removed one of the major things that made Humans special. After buying and reading Tasha's, in my games, a player can only make [B]1 change[/B] from the racial standard: move 1 stat bonus point, change 1 racial skill or ability, etc. They may still allocate their ability point array, and that right there is how you can get a gnome to start with a 15 Strength, which is very high for that race. Over time, by gaining levels, that gnome can put more points into his Str, all the way up to a 20, but it's not increased by his racial bonuses. This preserves some of the uniqueness and special qualities of each racial ancestry. If a GM [B]wants[/B] to allow his players to ignore the typical stat bonuses for a race and put them anywhere, that is a VERY simple rule they can use at their table. If the GM [B]doesn't want[/B] to allow players to choose all their own racial stat bonuses and there are no listed stat bonuses for the races, they only have 2 options: 1) You get no racial bonuses, just the starting stat array, or 2) each GM has to create the typical stat bonuses for each race they allow in the game. That can get to be a very big job for the GM, and those bonuses might vary significantly from 1 table to another, especially as you add more new races. So, for the sake of game unity, [B]don't remove the typical racial[B] stat[/B] bonuses[/B]. You can always put in an optional rule, like in Tasha's, that GM's can let players choose some or all of their own stat and skill bonuses if you want, but if you don't list any typical ones in the book at all, it will create a mess. [/QUOTE]
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