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RPG Evolution: Looking Back on 2021's RPG Trends
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<blockquote data-quote="Jimmy Dick" data-source="post: 8499159" data-attributes="member: 6994416"><p>The industry has grown significantly and that is why you are starting to see employment changes. These companies are evolving to a point where they are not small startups anymore. Some are, but others are not. Also, employees are aging and entering a point where they want more security. Their hobby is now a full time job. Companies are going to be competing for the talent and the changing employment landscape should change the way they have competed for talent. Freelancing has been a mainstay of the industry, but as these companies grow larger they will start offering more full-time jobs with benefits in order to secure that talent.</p><p></p><p>We are going to see prices rise as well. The infamous "PDF piracy will wreck the industry" is a myth. Players will pay more for the gaming products. I don't expect huge price increases, but we will see the costs of rulebooks, supporting lore books, and all gaming accessories go up by $5, $3, and $1 respectively, if not closer to double those numbers. You can also expect the larger companies to start taking steps to bring more and more supplemental operations undertaken by third-parties in house like character builders, campaign managers, and maybe even VTTs although that may be much for most except the absolute largest companies. Either way, you can expect companies to begin to pull digital elements of their games under their roofs and to monetize them to increase revenue.</p></blockquote><p></p>
[QUOTE="Jimmy Dick, post: 8499159, member: 6994416"] The industry has grown significantly and that is why you are starting to see employment changes. These companies are evolving to a point where they are not small startups anymore. Some are, but others are not. Also, employees are aging and entering a point where they want more security. Their hobby is now a full time job. Companies are going to be competing for the talent and the changing employment landscape should change the way they have competed for talent. Freelancing has been a mainstay of the industry, but as these companies grow larger they will start offering more full-time jobs with benefits in order to secure that talent. We are going to see prices rise as well. The infamous "PDF piracy will wreck the industry" is a myth. Players will pay more for the gaming products. I don't expect huge price increases, but we will see the costs of rulebooks, supporting lore books, and all gaming accessories go up by $5, $3, and $1 respectively, if not closer to double those numbers. You can also expect the larger companies to start taking steps to bring more and more supplemental operations undertaken by third-parties in house like character builders, campaign managers, and maybe even VTTs although that may be much for most except the absolute largest companies. Either way, you can expect companies to begin to pull digital elements of their games under their roofs and to monetize them to increase revenue. [/QUOTE]
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