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RPG Evolution - Looking Back on My Goals for 2021: Ouch
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<blockquote data-quote="Charlaquin" data-source="post: 8495945" data-attributes="member: 6779196"><p>I was going to post something just like this closer to New Years, but since you beat me to the punch, I’ll post my evaluation of my 2021 goals and set my goals for 2022.</p><p></p><p>Last year’s goals:</p><p><strong>1. Get a regular game going again by March.</strong> This one I did succeed at, though the campaign didn’t make it through the year. I’ll still give myself credit for this one, I got the game started in the time frame I wanted to get it started in.</p><p></p><p><strong>2. Play Weekly</strong> I kind of succeeded at this one, kind of didn’t. I certainly scheduled my campaign weekly, and for the first few months we did actually play weekly. Unfortunately, I wasn’t able to keep up with that schedule, and more and more sessions had to be canceled, or turned into board game nights. So, I’ll give myself half credit for this one.</p><p></p><p><strong>3. Be ready for game on game night.</strong> I don’t think I succeeded here. In my defense, this goal was directly opposed to the previous two. I pushed myself to start by a certain deadline and to play every week, which didn’t leave me the time to do the preparation I needed to really feel ready, which contributed to burnout and made me less enthusiastic to prepare. I had anticipated this might be an issue, but I hoped that setting aggressive goals for myself and posting them publicly would help me hold myself accountable for them. But I should know by now that’s not how my ADHD brain works.</p><p></p><p>So, overall, 50% success on my goals from last year. Not a passing grade. Time to do better this year. Here are my new goals.</p><p></p><p><strong>1. Prep smarter, not harder.</strong> The failure of my goal to be ready for game by game night last year was due in large part to burnout. I set an aggressive schedule for myself, as well as setting out to be fully prepared for every session, which was a bad way to approach what I think was a great goal. This year, I’m rethinking how I prepare for games. I’m going to try a rolling prep system, where I keep track of active quests and PC goals and just prep what I think I’m most likely to need for next session based on that information, rather than trying to prepare everything I could possibly need before even starting. I’m also going to try to force myself to be comfortable with sloppier prep. It doesn’t need to be pretty, it just needs to work.</p><p></p><p><strong>2. Finish the campaign.</strong> I have a bad habit of starting campaigns, burning myself out, and canceling them. I did it with the campaign that started in March. But, no more. I’ve got a fresh start with an adventure I know I love, and this time I’m going to see it through to the end. I’m hoping that the previous goal will work in favor of this one, rather than at odds with it like last year’s goals.</p><p></p><p><strong>3. Make the mundane fun.</strong> I’m talking stuff like overland travel, downtime activity, inventory management; the stuff that all too often ends up being pure process with little actual gameplay to it. The stuff that a lot of DMs handwave away because it’s boring. I want to include those parts of play in my game, but I want to make them fun. I think I have the tools I need on my end to make that happen, the challenge will be in the technique of running it in the way the players will find satisfying.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8495945, member: 6779196"] I was going to post something just like this closer to New Years, but since you beat me to the punch, I’ll post my evaluation of my 2021 goals and set my goals for 2022. Last year’s goals: [B]1. Get a regular game going again by March.[/B] This one I did succeed at, though the campaign didn’t make it through the year. I’ll still give myself credit for this one, I got the game started in the time frame I wanted to get it started in. [B]2. Play Weekly[/B] I kind of succeeded at this one, kind of didn’t. I certainly scheduled my campaign weekly, and for the first few months we did actually play weekly. Unfortunately, I wasn’t able to keep up with that schedule, and more and more sessions had to be canceled, or turned into board game nights. So, I’ll give myself half credit for this one. [B]3. Be ready for game on game night.[/B] I don’t think I succeeded here. In my defense, this goal was directly opposed to the previous two. I pushed myself to start by a certain deadline and to play every week, which didn’t leave me the time to do the preparation I needed to really feel ready, which contributed to burnout and made me less enthusiastic to prepare. I had anticipated this might be an issue, but I hoped that setting aggressive goals for myself and posting them publicly would help me hold myself accountable for them. But I should know by now that’s not how my ADHD brain works. So, overall, 50% success on my goals from last year. Not a passing grade. Time to do better this year. Here are my new goals. [B]1. Prep smarter, not harder.[/B] The failure of my goal to be ready for game by game night last year was due in large part to burnout. I set an aggressive schedule for myself, as well as setting out to be fully prepared for every session, which was a bad way to approach what I think was a great goal. This year, I’m rethinking how I prepare for games. I’m going to try a rolling prep system, where I keep track of active quests and PC goals and just prep what I think I’m most likely to need for next session based on that information, rather than trying to prepare everything I could possibly need before even starting. I’m also going to try to force myself to be comfortable with sloppier prep. It doesn’t need to be pretty, it just needs to work. [B]2. Finish the campaign.[/B] I have a bad habit of starting campaigns, burning myself out, and canceling them. I did it with the campaign that started in March. But, no more. I’ve got a fresh start with an adventure I know I love, and this time I’m going to see it through to the end. I’m hoping that the previous goal will work in favor of this one, rather than at odds with it like last year’s goals. [B]3. Make the mundane fun.[/B] I’m talking stuff like overland travel, downtime activity, inventory management; the stuff that all too often ends up being pure process with little actual gameplay to it. The stuff that a lot of DMs handwave away because it’s boring. I want to include those parts of play in my game, but I want to make them fun. I think I have the tools I need on my end to make that happen, the challenge will be in the technique of running it in the way the players will find satisfying. [/QUOTE]
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