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RPG Evolution: Making It in the RPG Industry
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<blockquote data-quote="univoxs" data-source="post: 8036188" data-attributes="member: 6668320"><p>What I don't like about this is that this requires these creators to be entertainers. Some people don't like to engage at that level. It also opens up their personal lives to the public and not everyone wants to share that much. Not everyone is entertaining at all levels either. Someone could be put off from an individuals work based on the cut of their jib, having never seen the quality work itself. I am guilty of that, I don't like live play podcasts so I am put off by anything from Critical Role. </p><p></p><p>I feel bad on the one hand for up and coming creatives because they are expected to do so much more of the back end work themselves before getting any sort of notice from major companies. This is true in every sector of entertainment. While its nice there are less gate keepers and things are more diversified, not everyone is well versed in the other production tools and skills needed to "make it", whatever that means. Having no interest in that aspect of the industry could really hurt because if one lacks passion for running a social media machine, I would expect it to be done poorly.</p><p></p><p>I have a theory that this diversification causes another problem: The current landscape generates a glut of unpolished products, this creates a lot of noise in the space and gives possibly too many options. There is an idea called choice paralysis where, when one has too many choices, it becomes hard to make any decisions at all, for fear of making a wrong one. This leads to either making no decision, choosing nothing, or choosing the most recognized product because it has a proven track record, rather than taking a chance. </p><p></p><p>I feel personally blessed to have too many options, though my wallet is less enthusiastic. And like many hobbies, there has not been a better time, but for their sake, I wish writers could just focus on writing.</p></blockquote><p></p>
[QUOTE="univoxs, post: 8036188, member: 6668320"] What I don't like about this is that this requires these creators to be entertainers. Some people don't like to engage at that level. It also opens up their personal lives to the public and not everyone wants to share that much. Not everyone is entertaining at all levels either. Someone could be put off from an individuals work based on the cut of their jib, having never seen the quality work itself. I am guilty of that, I don't like live play podcasts so I am put off by anything from Critical Role. I feel bad on the one hand for up and coming creatives because they are expected to do so much more of the back end work themselves before getting any sort of notice from major companies. This is true in every sector of entertainment. While its nice there are less gate keepers and things are more diversified, not everyone is well versed in the other production tools and skills needed to "make it", whatever that means. Having no interest in that aspect of the industry could really hurt because if one lacks passion for running a social media machine, I would expect it to be done poorly. I have a theory that this diversification causes another problem: The current landscape generates a glut of unpolished products, this creates a lot of noise in the space and gives possibly too many options. There is an idea called choice paralysis where, when one has too many choices, it becomes hard to make any decisions at all, for fear of making a wrong one. This leads to either making no decision, choosing nothing, or choosing the most recognized product because it has a proven track record, rather than taking a chance. I feel personally blessed to have too many options, though my wallet is less enthusiastic. And like many hobbies, there has not been a better time, but for their sake, I wish writers could just focus on writing. [/QUOTE]
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