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RPG Evolution: Making It in the RPG Industry
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<blockquote data-quote="MNblockhead" data-source="post: 8037411" data-attributes="member: 6796661"><p>I get where you are coming from, but in my experience as a customer/patron/subscriber, I've not found it to be true. Over the past few years I've become more selective and targeted in my hobby spending and I find that while quality varies greatly, the cream does raise to the top. When I find a creator doing great work, one advantage of supporting them with a subscription is that they are more likely to have the financial security and incentive to ensure good quality. Also, because their reputation is so much front and center, I think many creators are more personally invested in the quality of their work. </p><p></p><p>When a fan/subscriber notes an error, a creator is much more responsive than many publishers can be. For digital material, this is much easier of course, but also, many creators will make the digital version of a print product available first giving invested fans who are eager to get the product ASAP time to give feedback and correction. Many fan relish the opportunity to be involved in the creative process. The 1000 fans are not only sources of income but resources of play testing, editing, and proof reading. </p><p></p><p>A benefit of the "problem" of diversification is that I don't feel like I need to purchase broadly. And creators do not need to have large numbers of customers to do well. I'll also say that I don't think that creators should be doing this to get the attention of big companies. Many do better on their own. Yes, you have to hustle to make it. What's new? Doesn't matter if you have your own handyman business, are a painter, or a solo/small practice law firm. You have to hustle the get clients and to keep them.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8037411, member: 6796661"] I get where you are coming from, but in my experience as a customer/patron/subscriber, I've not found it to be true. Over the past few years I've become more selective and targeted in my hobby spending and I find that while quality varies greatly, the cream does raise to the top. When I find a creator doing great work, one advantage of supporting them with a subscription is that they are more likely to have the financial security and incentive to ensure good quality. Also, because their reputation is so much front and center, I think many creators are more personally invested in the quality of their work. When a fan/subscriber notes an error, a creator is much more responsive than many publishers can be. For digital material, this is much easier of course, but also, many creators will make the digital version of a print product available first giving invested fans who are eager to get the product ASAP time to give feedback and correction. Many fan relish the opportunity to be involved in the creative process. The 1000 fans are not only sources of income but resources of play testing, editing, and proof reading. A benefit of the "problem" of diversification is that I don't feel like I need to purchase broadly. And creators do not need to have large numbers of customers to do well. I'll also say that I don't think that creators should be doing this to get the attention of big companies. Many do better on their own. Yes, you have to hustle to make it. What's new? Doesn't matter if you have your own handyman business, are a painter, or a solo/small practice law firm. You have to hustle the get clients and to keep them. [/QUOTE]
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