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RPG Evolution: Making It in the RPG Industry
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<blockquote data-quote="dchart" data-source="post: 8038044" data-attributes="member: 6706071"><p>That's fair. But in that case, what are your grounds for thinking that luck is <em>not</em> the critical factor in your success?</p><p></p><p>Just to be clear, again, I'm not disputing the hard work, talent, and time that have gone into your success. I'm just arguing that there is good evidence that those are a very long way from being enough to allow one to make it in the RPG industry. Similarly, setting up a Patreon, publishing things on DTRPG, and running Kickstarters are all helpful, but we know, because we have examples to look at, that they do not always succeed. So what is the other factor? You are very clear that you are sure that it is not luck, at least not in your case, so what is it?</p><p></p><p>A really useful article on this topic would look at the people who have succeeded on this model, and are actually making a proper living, the people who are making some money — a nice sideline, but not a proper living — and people who have a hobby that makes them some pocket change. (The people making nothing at all are likely to be hard to find, but it would be worth including them if they were available.) Then it would look at what they have in common — what's the bare minimum needed to get anything back at all. (I would expect to find "talent" and "hard work" in that category, so the people who are making nothing would be a useful contrast class.) Next, it would look at what distinguishes the people who are making a living from the the people who have a nice sideline, and the people who have a nice sideline from the people who have a hobby with benefits. And that would be the really, really useful information that might tell us how to make the RPG industry a bit more viable. I have no idea what that information would be. The really depressing answer would be "luck", because that would basically mean that the talent and hard work just buy you a lottery ticket.</p></blockquote><p></p>
[QUOTE="dchart, post: 8038044, member: 6706071"] That's fair. But in that case, what are your grounds for thinking that luck is [I]not[/I] the critical factor in your success? Just to be clear, again, I'm not disputing the hard work, talent, and time that have gone into your success. I'm just arguing that there is good evidence that those are a very long way from being enough to allow one to make it in the RPG industry. Similarly, setting up a Patreon, publishing things on DTRPG, and running Kickstarters are all helpful, but we know, because we have examples to look at, that they do not always succeed. So what is the other factor? You are very clear that you are sure that it is not luck, at least not in your case, so what is it? A really useful article on this topic would look at the people who have succeeded on this model, and are actually making a proper living, the people who are making some money — a nice sideline, but not a proper living — and people who have a hobby that makes them some pocket change. (The people making nothing at all are likely to be hard to find, but it would be worth including them if they were available.) Then it would look at what they have in common — what's the bare minimum needed to get anything back at all. (I would expect to find "talent" and "hard work" in that category, so the people who are making nothing would be a useful contrast class.) Next, it would look at what distinguishes the people who are making a living from the the people who have a nice sideline, and the people who have a nice sideline from the people who have a hobby with benefits. And that would be the really, really useful information that might tell us how to make the RPG industry a bit more viable. I have no idea what that information would be. The really depressing answer would be "luck", because that would basically mean that the talent and hard work just buy you a lottery ticket. [/QUOTE]
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