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<blockquote data-quote="HoratioAtTheBridge" data-source="post: 8052280" data-attributes="member: 7025467"><p>Sorry if this is thread necromancy, but I just had this question and folks here might enjoy talking it over. But what goes into building an audience?</p><p></p><p>For my case, I'm a new game designer. I've been working on the manuscript for the last couple of years, written a few adventures, and just released a free adventure for Free RGP Day to get the work out there. I put it on Facebook, on some gaming forums, and on gaming groups on Facebook and Discord. I've also been running demo games at cons, and I'm actually about 20 minutes from starting my next demo at Gencon. I also made a design blog at Wordpress.</p><p></p><p>What are some of the next steps I might take? I've been thinking of putting my adventure on DriveThruRPG at the "Pay What You Want" level, and another thing I had in mind was sending the adventure out to a few reviewers (though I don't know who they are). We've looked at the economics of publishing with 1000 loyal customers, but how do you get those thousand loyal customers?</p></blockquote><p></p>
[QUOTE="HoratioAtTheBridge, post: 8052280, member: 7025467"] Sorry if this is thread necromancy, but I just had this question and folks here might enjoy talking it over. But what goes into building an audience? For my case, I'm a new game designer. I've been working on the manuscript for the last couple of years, written a few adventures, and just released a free adventure for Free RGP Day to get the work out there. I put it on Facebook, on some gaming forums, and on gaming groups on Facebook and Discord. I've also been running demo games at cons, and I'm actually about 20 minutes from starting my next demo at Gencon. I also made a design blog at Wordpress. What are some of the next steps I might take? I've been thinking of putting my adventure on DriveThruRPG at the "Pay What You Want" level, and another thing I had in mind was sending the adventure out to a few reviewers (though I don't know who they are). We've looked at the economics of publishing with 1000 loyal customers, but how do you get those thousand loyal customers? [/QUOTE]
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