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RPG Evolution: Making It in the RPG Industry
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<blockquote data-quote="Von Ether" data-source="post: 8054267" data-attributes="member: 15582"><p>The writing aspect can go into other writing careers, sometimes, but that's just jumping from one shaky career to another. It pans out a little better if you can make the leap to video games (and leave near Seattle doesn't hurt.)</p><p></p><p>The "safest" route is to have already have a graphic design day job and then do your game writing and layout at night.* In fact, quite a few freelance graphic designers in the industry have their commercial work subsidize their industry work. I even know a few game company <em>owners </em>who operate this way. (The more writery types focus on their company between video gaming gigs.)</p><p></p><p>You'll find that there's some similarity between the comic book industry and the RPG industry once you replace artist and colorist with layout and art design. You'll find that while some of the established stars may get away with doing one thing and doing it well, the rest of us have to pretty much do a bit of everything to bring a project home.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 8054267, member: 15582"] The writing aspect can go into other writing careers, sometimes, but that's just jumping from one shaky career to another. It pans out a little better if you can make the leap to video games (and leave near Seattle doesn't hurt.) The "safest" route is to have already have a graphic design day job and then do your game writing and layout at night.* In fact, quite a few freelance graphic designers in the industry have their commercial work subsidize their industry work. I even know a few game company [I]owners [/I]who operate this way. (The more writery types focus on their company between video gaming gigs.) You'll find that there's some similarity between the comic book industry and the RPG industry once you replace artist and colorist with layout and art design. You'll find that while some of the established stars may get away with doing one thing and doing it well, the rest of us have to pretty much do a bit of everything to bring a project home. [/QUOTE]
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