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RPG Evolution: Multiverses All the Way Down
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<blockquote data-quote="Professor Murder" data-source="post: 9010752" data-attributes="member: 6991813"><p>It's funny. One of my early characters as a kid used the whole "I'm from Earth, thrust into a fantasy world" trope, but as time has gone on, apart from Ravenloft, I really rarely use a Multiverse in a given campaign. </p><p></p><p>I think when most people use Multiverse as a storytelling trope now, it's more akin to the "Mirror Universe" in Star Trek, wherein the two or more universes presented are very similar with just tweeks. There is often a lot of hand waving involved. So if presented with the idea of world hopping between say Toril and Athas, does it really feel like Multiverse, as those two worlds have no real points of commonality, by which I mean shared characters. From a thematic standpoint, isn't traveling between two game worlds that are not divergent concepts just functionally the same as planar or space travel? </p><p></p><p>If anything, an argument can be made that stories like Flash of Two Worlds, Mirror Mirror, or Marvel's What If have fixated the multiverse concept for the contemporary audience on the notion of "the twist?" "The world you know, but evil" being the most used trope I would expect.</p></blockquote><p></p>
[QUOTE="Professor Murder, post: 9010752, member: 6991813"] It's funny. One of my early characters as a kid used the whole "I'm from Earth, thrust into a fantasy world" trope, but as time has gone on, apart from Ravenloft, I really rarely use a Multiverse in a given campaign. I think when most people use Multiverse as a storytelling trope now, it's more akin to the "Mirror Universe" in Star Trek, wherein the two or more universes presented are very similar with just tweeks. There is often a lot of hand waving involved. So if presented with the idea of world hopping between say Toril and Athas, does it really feel like Multiverse, as those two worlds have no real points of commonality, by which I mean shared characters. From a thematic standpoint, isn't traveling between two game worlds that are not divergent concepts just functionally the same as planar or space travel? If anything, an argument can be made that stories like Flash of Two Worlds, Mirror Mirror, or Marvel's What If have fixated the multiverse concept for the contemporary audience on the notion of "the twist?" "The world you know, but evil" being the most used trope I would expect. [/QUOTE]
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