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RPG Evolution: Older Than You Look
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<blockquote data-quote="evildmguy" data-source="post: 8799061" data-attributes="member: 6092"><p>Again, this is all for me. </p><p></p><p>Let's take this in a different way. Let's say typical races are scooped up and put on a new world to populate. That race that doesn't mature for three hundred years would have to live in fear and hide from all of the short lived races. Three hundred years could be an advanced empire to a shorter lived group, or maybe the coming and going of several kingdoms. Think of the advances these races have made while the long lived ones seem stagnant in comparison. </p><p></p><p>If they were on an established world, the long lived but not eternal races would have to have a low birth rate, imagine having to raise a hundred kids for three centuries! So, I posit there are fewer of them. Any loss, as someone else said, is that much worse. Did they lose their historian? Everything they knew is gone. Entire histories, genealogies, and magic, are all wiped out. Maybe the history doesn't matter for them going forward but magic? Technology? The only one who knew how to build a plow?</p><p></p><p>I personally don't see how that extreme could work in a fantasy world with faster maturing groups with magic, much less technology. So, for myself, I have long lived races mature faster, then slow down. That's my preference. </p><p></p><p>The other side of this is that when my players do write up first level characters, I remind them of that fact. I put it as someone who just finished their apprenticeship (US high school? Maybe some college?) and they know theory but not reality. I ask they not write up someone with an adventuring past, but again an artisan past is fine because I can work with that and DND/PF doesn't emphasize those skills. In other words, don't write that they won the all Waterdeep archery contest, write that they won their small villages contest and then they get to find out what Waterdeep has to offer! </p><p></p><p>Again, I'm all about the fun and lean toward that. For my own FR, I still don't see that age matters because, and I'm glad I'm not alone in this, adventurers go from starting to epic in a game year, or less. The only thing that matters at that point is age category, almost same as dragons, and what I and the player wants to do with their character. </p><p></p><p>Level based games like DND/PF are my staple. When I do get to run skill based (Alternity, Shadowrun, etc.), I like that their backgrounds can vary and their starting skills can back that up. It feels different and both are fun for different reasons. </p><p></p><p>Thanks for the discussion!</p></blockquote><p></p>
[QUOTE="evildmguy, post: 8799061, member: 6092"] Again, this is all for me. Let's take this in a different way. Let's say typical races are scooped up and put on a new world to populate. That race that doesn't mature for three hundred years would have to live in fear and hide from all of the short lived races. Three hundred years could be an advanced empire to a shorter lived group, or maybe the coming and going of several kingdoms. Think of the advances these races have made while the long lived ones seem stagnant in comparison. If they were on an established world, the long lived but not eternal races would have to have a low birth rate, imagine having to raise a hundred kids for three centuries! So, I posit there are fewer of them. Any loss, as someone else said, is that much worse. Did they lose their historian? Everything they knew is gone. Entire histories, genealogies, and magic, are all wiped out. Maybe the history doesn't matter for them going forward but magic? Technology? The only one who knew how to build a plow? I personally don't see how that extreme could work in a fantasy world with faster maturing groups with magic, much less technology. So, for myself, I have long lived races mature faster, then slow down. That's my preference. The other side of this is that when my players do write up first level characters, I remind them of that fact. I put it as someone who just finished their apprenticeship (US high school? Maybe some college?) and they know theory but not reality. I ask they not write up someone with an adventuring past, but again an artisan past is fine because I can work with that and DND/PF doesn't emphasize those skills. In other words, don't write that they won the all Waterdeep archery contest, write that they won their small villages contest and then they get to find out what Waterdeep has to offer! Again, I'm all about the fun and lean toward that. For my own FR, I still don't see that age matters because, and I'm glad I'm not alone in this, adventurers go from starting to epic in a game year, or less. The only thing that matters at that point is age category, almost same as dragons, and what I and the player wants to do with their character. Level based games like DND/PF are my staple. When I do get to run skill based (Alternity, Shadowrun, etc.), I like that their backgrounds can vary and their starting skills can back that up. It feels different and both are fun for different reasons. Thanks for the discussion! [/QUOTE]
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