Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Philmont Adventures - Day 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="talien" data-source="post: 9703896" data-attributes="member: 3285"><p>After a good night's rest at Base Camp/Headquarters, our Day 2 began bright and early. We had to check out of tent city no later than 8:30 a.m. and report to the Welcome Center at our scheduled departure time. This was it – the real beginning of our trek!</p><p></p><p style="text-align: center">[ATTACH=full]411145[/ATTACH]</p><p></p><p>We hopped on a Philmont bus that took our crew within hiking distance. Once we reached our Starting Camp, our Ranger really got to work with us. He led us through intensive training and review on a whole host of essential backcountry skills. This included crucial map & compass navigation, learning proper hiking etiquette, vital lightning safety procedures, and reviewing emergency procedures and first aid. We also covered wildfire safety, learned about backcountry hygiene, practiced campsite setup, got hands-on with water purification, and went over stove and campfire safety. Understanding how to handle cooking, cleaning, and disposal of waste was key, as were the procedures for dealing with bear, "mountain kitties", and minibears. Finally, we drilled down into Leave No Trace ethics and the Wilderness Pledge, making sure we understood low-impact and minimum-trace camping skills and techniques. It was a lot of information, but all of it absolutely vital for the days ahead.</p><p></p><p style="text-align: center">[ATTACH=full]411146[/ATTACH]</p><p></p><p style="text-align: center">[ATTACH=full]411148[/ATTACH]</p><p></p><p>After all that preparation, it was time for our first real hike: 4.2 miles from Camping HQ to Ponderosa Park. This leg involved a significant elevation gain of +1,077 feet while only dropping 103 feet, so we knew it would be a test right out of the gate. Camping HQ is around 6,500-7,000 feet, and Ponderosa Park is a substantial climb, with our max campsite elevation reaching 8,246 feet. To add to the challenge, Ponderosa Park was a Dry Camp, meaning water conservation was an immediate priority. This truly felt like the moment the expedition officially began – moving from preparation to direct engagement with the trail.</p><p></p><p style="text-align: center">[ATTACH=full]411150[/ATTACH]</p><p></p><p style="text-align: center">[ATTACH=full]411153[/ATTACH]</p><p></p><p>Hiking order is something every crew has to work out for themselves. The person in front was our pacesetter, determining our march. Behind him was our navigator, who had the map and would guide the pacesetter whenever the trail forked. All three adults hiked in the back, followed by our Ranger. Unfortunately, despite having been in Colorado and New Mexico for three days prior, I was suffering from serious altitude sickness. This was a repeat of my trek up Tucker's Ravine in the Appalachian Trail, though I had much longer to acclimate.</p><p></p><p>By far the biggest problem was simply pace; we were "super-trooping" as our Ranger called it, in which the entire crew moves at high speed. It's not sustainable for everyone, and I freely admit I needed the slower pace and the most breaks. That first day, I suffered, panting hard and covered in sweat.</p><p></p><p style="text-align: center">[ATTACH=full]411154[/ATTACH]</p><p></p><p style="text-align: center">[ATTACH=full]411155[/ATTACH]</p><p></p><p>There were two inhibiting factors working against me, each expressed in D&D terms:</p><ul> <li data-xf-list-type="ul"><strong>Difficult Terrain:</strong> D&D rules state that <strong>moving 1 foot in difficult terrain costs 2 feet of speed</strong>. While Philmont wasn't <em>all</em> difficult terrain, significant elevation changes, rocky trails, and even muddy patches due to storms certainly qualified. It effectively halved our speed for those segments, drastically reducing daily progress. A standard 24 miles per day becomes 12 miles per day.</li> <li data-xf-list-type="ul"><strong>Elevation:</strong> We were at nearly 10,000 feet above sea level and I suffered from altitude sickness for two days: each hour such a creature spends traveling at high altitude counts as 2 hours for the purpose of determining how long that creature can travel. The 12 miles per day becomes 6 miles per day.</li> </ul><p>Things would only get harder from here.</p><h3>Philmont Adventure Log</h3><p>For the full journey, see the rest of the series:</p><ul> <li data-xf-list-type="ul"><a href="https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-0.714308/" target="_blank">Day 0</a></li> <li data-xf-list-type="ul"><a href="https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-1.714309/" target="_blank">Day 1</a></li> <li data-xf-list-type="ul"><a href="https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-2.714312/" target="_blank">Day 2</a></li> <li data-xf-list-type="ul"><a href="https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-3.714313/" target="_blank">Day 3</a></li> <li data-xf-list-type="ul"><a href="https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-4.714314/" target="_blank">Day 4</a></li> <li data-xf-list-type="ul"><a href="https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-5.714319/" target="_blank">Day 5</a></li> <li data-xf-list-type="ul"><a href="https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-6.714320/" target="_blank">Day 6</a></li> <li data-xf-list-type="ul"><a href="https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-7.714321/" target="_blank">Day 7</a></li> </ul></blockquote><p></p>
[QUOTE="talien, post: 9703896, member: 3285"] After a good night's rest at Base Camp/Headquarters, our Day 2 began bright and early. We had to check out of tent city no later than 8:30 a.m. and report to the Welcome Center at our scheduled departure time. This was it – the real beginning of our trek! [CENTER][ATTACH type="full" alt="IMG_0700.JPEG"]411145[/ATTACH][/CENTER] We hopped on a Philmont bus that took our crew within hiking distance. Once we reached our Starting Camp, our Ranger really got to work with us. He led us through intensive training and review on a whole host of essential backcountry skills. This included crucial map & compass navigation, learning proper hiking etiquette, vital lightning safety procedures, and reviewing emergency procedures and first aid. We also covered wildfire safety, learned about backcountry hygiene, practiced campsite setup, got hands-on with water purification, and went over stove and campfire safety. Understanding how to handle cooking, cleaning, and disposal of waste was key, as were the procedures for dealing with bear, "mountain kitties", and minibears. Finally, we drilled down into Leave No Trace ethics and the Wilderness Pledge, making sure we understood low-impact and minimum-trace camping skills and techniques. It was a lot of information, but all of it absolutely vital for the days ahead. [CENTER][ATTACH type="full" alt="IMG_0701.JPEG"]411146[/ATTACH][/CENTER] [CENTER][ATTACH type="full" alt="IMG_0702.JPEG"]411148[/ATTACH][/CENTER] After all that preparation, it was time for our first real hike: 4.2 miles from Camping HQ to Ponderosa Park. This leg involved a significant elevation gain of +1,077 feet while only dropping 103 feet, so we knew it would be a test right out of the gate. Camping HQ is around 6,500-7,000 feet, and Ponderosa Park is a substantial climb, with our max campsite elevation reaching 8,246 feet. To add to the challenge, Ponderosa Park was a Dry Camp, meaning water conservation was an immediate priority. This truly felt like the moment the expedition officially began – moving from preparation to direct engagement with the trail. [CENTER][ATTACH type="full" alt="IMG_0704.JPEG"]411150[/ATTACH][/CENTER] [CENTER][ATTACH type="full" alt="IMG_0705.JPEG"]411153[/ATTACH][/CENTER] Hiking order is something every crew has to work out for themselves. The person in front was our pacesetter, determining our march. Behind him was our navigator, who had the map and would guide the pacesetter whenever the trail forked. All three adults hiked in the back, followed by our Ranger. Unfortunately, despite having been in Colorado and New Mexico for three days prior, I was suffering from serious altitude sickness. This was a repeat of my trek up Tucker's Ravine in the Appalachian Trail, though I had much longer to acclimate. By far the biggest problem was simply pace; we were "super-trooping" as our Ranger called it, in which the entire crew moves at high speed. It's not sustainable for everyone, and I freely admit I needed the slower pace and the most breaks. That first day, I suffered, panting hard and covered in sweat. [CENTER][ATTACH type="full" alt="IMG_0706.JPEG"]411154[/ATTACH][/CENTER] [CENTER][ATTACH type="full" alt="IMG_0708.JPEG"]411155[/ATTACH][/CENTER] There were two inhibiting factors working against me, each expressed in D&D terms: [LIST] [*][B]Difficult Terrain:[/B] D&D rules state that [B]moving 1 foot in difficult terrain costs 2 feet of speed[/B]. While Philmont wasn't [I]all[/I] difficult terrain, significant elevation changes, rocky trails, and even muddy patches due to storms certainly qualified. It effectively halved our speed for those segments, drastically reducing daily progress. A standard 24 miles per day becomes 12 miles per day. [*][B]Elevation:[/B] We were at nearly 10,000 feet above sea level and I suffered from altitude sickness for two days: each hour such a creature spends traveling at high altitude counts as 2 hours for the purpose of determining how long that creature can travel. The 12 miles per day becomes 6 miles per day. [/LIST] Things would only get harder from here. [HEADING=2]Philmont Adventure Log[/HEADING] For the full journey, see the rest of the series: [LIST] [*][URL='https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-0.714308/']Day 0[/URL] [*][URL='https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-1.714309/']Day 1[/URL] [*][URL='https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-2.714312/']Day 2[/URL] [*][URL='https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-3.714313/']Day 3[/URL] [*][URL='https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-4.714314/']Day 4[/URL] [*][URL='https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-5.714319/']Day 5[/URL] [*][URL='https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-6.714320/']Day 6[/URL] [*][URL='https://www.enworld.org/threads/rpg-evolution-philmont-adventures-day-7.714321/']Day 7[/URL] [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
RPG Evolution: Philmont Adventures - Day 2
Top