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RPG Evolution: Playing Your PC Poorly
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<blockquote data-quote="payn" data-source="post: 8587549" data-attributes="member: 90374"><p>Thats a huge uphill fight I think. Some folks love 5E bonds flaws and whatever. My experience has been its so flimsy and underused its like a bolt on. However, a lot of folks dont play D&D to role play a relatable and grounded character, they play it for adventure and tactically crunchy combat. So, a simple bolt on in this case is a gentle reminder with no teeth, and likely for the best. </p><p></p><p>Thats not to say that games that do this better, like the mentioned Fate, dont have their own problems. Folks often look at the character sheet and just use whats on it. So, you might have a strength and a weakness and just apply that same idea to every situation. It can pump out caricatures just like D&D. A lot of it will come down to playstyle of the folks involved. You can do your best to encourage RP relatable and grounded characters, but folks are going to play how they want to play. I'm not a believer that mechanical systems can achieve this. You can lead gamers to Mountain Dew, but you cant make them drink. YMMV.</p></blockquote><p></p>
[QUOTE="payn, post: 8587549, member: 90374"] Thats a huge uphill fight I think. Some folks love 5E bonds flaws and whatever. My experience has been its so flimsy and underused its like a bolt on. However, a lot of folks dont play D&D to role play a relatable and grounded character, they play it for adventure and tactically crunchy combat. So, a simple bolt on in this case is a gentle reminder with no teeth, and likely for the best. Thats not to say that games that do this better, like the mentioned Fate, dont have their own problems. Folks often look at the character sheet and just use whats on it. So, you might have a strength and a weakness and just apply that same idea to every situation. It can pump out caricatures just like D&D. A lot of it will come down to playstyle of the folks involved. You can do your best to encourage RP relatable and grounded characters, but folks are going to play how they want to play. I'm not a believer that mechanical systems can achieve this. You can lead gamers to Mountain Dew, but you cant make them drink. YMMV. [/QUOTE]
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