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RPG Evolution: Return to Oz: Defining the Universe
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<blockquote data-quote="VelvetViolet" data-source="post: 8391228" data-attributes="member: 6686357"><p>I tried reading it years ago. I couldn't get past the first few chapters because of all the repulsive sexual stuff it immediately throws in your face. If this is what passes for adult published fanfiction, then I wouldn't recommend it to anyone. Go watch the musical that sanitizes it for a family-friendly audience instead. You'll be glad you did.</p><p></p><p></p><p>To be more accurate, you're playing D&D with pop-culture references thrown in. The classics have their own tones and themes that are completely at odds with D&D's baked-in assumption that you crawl thru "dungeons", kill everything you find to get "experience", and loot everything that isn't nailed down (and sometimes even that). D&D is designed to be violent crime fantasy (read <a href="http://johntynes.com/revland2000/rl_powerkill.html" target="_blank"><em>Power Kill</em></a> and <a href="http://www.costik.com/Violence%20RPG1.pdf" target="_blank"><em>Violence</em></a> sometime to see what I mean), whereas Oz, Wonderland, and Neverland were not. It's like that time back in the 2000s that everybody tried creating d20 versions of everything: the d20 system (and by extension all versions of D&D) is just fundamentally inappropriate for anything that isn't violent crime fantasy. I say this as someone who previously consumed a lot of D&D fanfiction and GameLit: the assumptions made by the D&D rules are quite frankly extremely bizarre (being, as they are, an outgrowth of wargaming that was haphazardly grafted together by decades of many different writers with very different ideas of what the game should be) and aren't actually accounted for by the writers of typical D&D campaign settings (which are already pretty bizarre, just watch any fantasy anime made since 2010 to see why), and writers who do take the rules seriously end up producing extremely bizarre stilted settings like the "Tippyverse" (which is by far the <s>least insane</s> most restrained). Even settings that do try to account for D&Disms, like <em>Scarred Lands</em> and <em>Eberron</em>, are only able to do so much without breaking down. The degree of ludonarrative dissonance in D&D is just... argh! But I digress.</p><p></p><p>Anyway, go play D&D in your versions of "Oz", "Wonderland", and "Neverland." But... if you're ever interested, then look for non-D&D RPGs intended to specifically emulate their tones and themes. I recommend <em>Adventures in Oz: Fantasy Roleplaying Beyond The Yellow Brick Road</em>.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 8391228, member: 6686357"] I tried reading it years ago. I couldn't get past the first few chapters because of all the repulsive sexual stuff it immediately throws in your face. If this is what passes for adult published fanfiction, then I wouldn't recommend it to anyone. Go watch the musical that sanitizes it for a family-friendly audience instead. You'll be glad you did. To be more accurate, you're playing D&D with pop-culture references thrown in. The classics have their own tones and themes that are completely at odds with D&D's baked-in assumption that you crawl thru "dungeons", kill everything you find to get "experience", and loot everything that isn't nailed down (and sometimes even that). D&D is designed to be violent crime fantasy (read [URL='http://johntynes.com/revland2000/rl_powerkill.html'][I]Power Kill[/I][/URL] and [URL='http://www.costik.com/Violence%20RPG1.pdf'][I]Violence[/I][/URL] sometime to see what I mean), whereas Oz, Wonderland, and Neverland were not. It's like that time back in the 2000s that everybody tried creating d20 versions of everything: the d20 system (and by extension all versions of D&D) is just fundamentally inappropriate for anything that isn't violent crime fantasy. I say this as someone who previously consumed a lot of D&D fanfiction and GameLit: the assumptions made by the D&D rules are quite frankly extremely bizarre (being, as they are, an outgrowth of wargaming that was haphazardly grafted together by decades of many different writers with very different ideas of what the game should be) and aren't actually accounted for by the writers of typical D&D campaign settings (which are already pretty bizarre, just watch any fantasy anime made since 2010 to see why), and writers who do take the rules seriously end up producing extremely bizarre stilted settings like the "Tippyverse" (which is by far the [S]least insane[/S] most restrained). Even settings that do try to account for D&Disms, like [I]Scarred Lands[/I] and [I]Eberron[/I], are only able to do so much without breaking down. The degree of ludonarrative dissonance in D&D is just... argh! But I digress. Anyway, go play D&D in your versions of "Oz", "Wonderland", and "Neverland." But... if you're ever interested, then look for non-D&D RPGs intended to specifically emulate their tones and themes. I recommend [I]Adventures in Oz: Fantasy Roleplaying Beyond The Yellow Brick Road[/I]. [/QUOTE]
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