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RPG Evolution: RPGs Have a Health Problem
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<blockquote data-quote="Dire Bare" data-source="post: 7828797" data-attributes="member: 18182"><p>No, it's not. Making an expensive product that not everyone can afford is hardly elitism or exclusionary. Making a product that targets those with low disposable incomes is fine, but offering more expensive products is also fine.</p><p></p><p></p><p></p><p>Take those old modules and adjust them for inflation . . . . . WotC could produce similar products, but usually don't, because they are producing what the majority of their customers want. It's hardly elitism or shutting out new players. And there are other companies that do produce products similar to "old school" D&D modules, I think the subgenre even has a name . . . . A product that doesn't suit your tastes and is more expensive that you would like is again, hardly elitism. Not all teenagers can afford the full-color WotC hardcovers? Oh well. The market has changed. And actually, I think WotC's current line up is very much in reach of the average middle class teenager, which has always been the core of their "new" market</p><p></p><p></p><p></p><p>Your musician pal probably makes enough to survive and keep touring. But does he make enough to truly LIVE without financial worry, both now and in the future? Decent health plan? Putting away 15% or more into a 401k? Got a healthy investment package? Making the choice (with eyes wide open) to pursue art full time is cool, but mocking other musicians who make other choices is pretty lame.</p><p></p><p></p><p></p><p>Sure it can. Not a hard dollar value, like "Rock musicians are worth $30,000 per year". But society very much could say, "We want to encourage more people to pursue art full time without financial worry" and provide free education, free healthcare, and a minimum income to all citizen. And of course, it would not be all about supporting the arts, but supporting all citizens who find themselves in poverty for whatever reason. It's not a choice we HAVE to make as a society, but it's a choice I think we SHOULD.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7828797, member: 18182"] No, it's not. Making an expensive product that not everyone can afford is hardly elitism or exclusionary. Making a product that targets those with low disposable incomes is fine, but offering more expensive products is also fine. Take those old modules and adjust them for inflation . . . . . WotC could produce similar products, but usually don't, because they are producing what the majority of their customers want. It's hardly elitism or shutting out new players. And there are other companies that do produce products similar to "old school" D&D modules, I think the subgenre even has a name . . . . A product that doesn't suit your tastes and is more expensive that you would like is again, hardly elitism. Not all teenagers can afford the full-color WotC hardcovers? Oh well. The market has changed. And actually, I think WotC's current line up is very much in reach of the average middle class teenager, which has always been the core of their "new" market Your musician pal probably makes enough to survive and keep touring. But does he make enough to truly LIVE without financial worry, both now and in the future? Decent health plan? Putting away 15% or more into a 401k? Got a healthy investment package? Making the choice (with eyes wide open) to pursue art full time is cool, but mocking other musicians who make other choices is pretty lame. Sure it can. Not a hard dollar value, like "Rock musicians are worth $30,000 per year". But society very much could say, "We want to encourage more people to pursue art full time without financial worry" and provide free education, free healthcare, and a minimum income to all citizen. And of course, it would not be all about supporting the arts, but supporting all citizens who find themselves in poverty for whatever reason. It's not a choice we HAVE to make as a society, but it's a choice I think we SHOULD. [/QUOTE]
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