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RPG Evolution - Secrets of RPG Success: Interview with Phil Reed
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<blockquote data-quote="Paragon Lost" data-source="post: 8048655" data-attributes="member: 6966375"><p>You all do a damn fine job. You communicate well, something that not all game developers do so well on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Oh and a biggie for me is that when you all update a product. You send out an email about it with a forum link with what was updated, usually done by Steve Marsh. </p><p></p><p> I could go on and on, but I think you get the key here, that I appreciate how you all operate and wish more game developers would emulate you all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Paragon Lost, post: 8048655, member: 6966375"] You all do a damn fine job. You communicate well, something that not all game developers do so well on. :) Oh and a biggie for me is that when you all update a product. You send out an email about it with a forum link with what was updated, usually done by Steve Marsh. I could go on and on, but I think you get the key here, that I appreciate how you all operate and wish more game developers would emulate you all. :) [/QUOTE]
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RPG Evolution - Secrets of RPG Success: Interview with Phil Reed
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