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RPG Evolution: Solving the Gnome Problem
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<blockquote data-quote="talien" data-source="post: 8690421" data-attributes="member: 3285"><p>I previously mentioned how I’ve never quite solved <a href="https://www.enworld.org/threads/the-trouble-with-halflings.689619" target="_blank">adding a halfling culture to my campaign</a>. But I’ve got gnomes all figured out, and it starts with the Guilds of Florence.</p><p></p><p style="text-align: center">[ATTACH=full]253536[/ATTACH]</p> <p style="text-align: center"><a href="https://pixabay.com/illustrations/gnomes-mystical-whimsical-siblings-6926727/" target="_blank">Picture courtesy of Pixabay.</a></p><h3>What the Heck is a Gnome?</h3><p>TVTropes sums up the challenge with strictly defining gnomes in the entry "<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/OurGnomesAreWeirder" target="_blank">Our Gnomes Are Weirde</a>r":</p><p></p><h3>A Short History of the Gnome</h3><p>The word gnome comes from the Renaissance Latin "gnomus," which was <a href="http://www.nerdsonearth.com/2016/01/gnome-lore-in-dungeons-and-dragons/" target="_blank">coined by Swiss alchemist Paracelsus</a>. He uses the term to reference one of four elemental, specifically as earth-dwelling beings eighteen inches high and very taciturn:</p><p></p><p>Gnomes were later used in poetry in the 18th century:</p><p></p><h3>In J.R.R. Tolkien's Arda</h3><p>Although gnomes weren't a part of the Fellowship, <a href="http://tolkiengateway.net/wiki/Gnomes" target="_blank">they did indeed exist in Tolkien's Middle-Earth</a>. The term was used briefly in The Book of Lost Tales to describe the races of elves that would become the Noldor. "Gnomus" has a lot in common with the "gnosis" which is why the term was used to reference the elves, Noldo meaning "The Wise" in Quenya.</p><p></p><p>Because gnomes were traditionally identified with many of the characteristics of dwarves, they are often confused with them: short, underground dwellers. Similar to the confusion between "goblin" and "orc" (between The Hobbit and Lord of the Rings).</p><p></p><p>For that reason Tolkien dropped the term, concerned that the similarities would confuse readers. However other folkloric names would persist, although Tolkien eventually segregated Elves" and "Dwarves" (he did replace "Goblin" with "Orcs" after the publication of The Hobbit).</p><h3>In Dungeons & Dragons</h3><p>In Dungeons & Dragons, Gnomes first appear in Chainmail, grouped with dwarves. They appear as monsters in Blackmoor as living in "air-enclosed cities on the bottom connected to the surface by tunnels." Gnomes didn't appear as a playable race until the advent of <a href="http://www.enworld.org/forum/showthread.php?22566-Q-amp-A-with-Gary-Gygax&p=1297434&viewfull=1#post1297434" target="_blank">Advanced Dungeons and Dragons:</a></p><p></p><p>Gygax went on to explain that he created gnomes to fill a gap between Halflings and dwarves – specifically a demihuman spellcasting alternative to elves. He cited the gnome illusionist as being the primary role for gnomes. Gnomes changed over time in D&D, with technology assigned to gnomes as part of what makes them unique. TVTropes explains:</p><p></p><h3>Gnomes Today</h3><p>The association with technology has become most prevalent in World of Warcraft:</p><p></p><p>I ended up positioning my gnome culture as originally winkies, transplants from Oz who were forced into servitude by larger humanoids to churn out their inventions. Now free, they are highly suspicious of anyone larger than them, and use their clockworks to act as go-betweens with the outside world. Their highly capitalistic culture is based on a rigid guild hierarchy inspired by <a href="https://en.wikipedia.org/wiki/Guilds_of_Florence" target="_blank">Florentine guilds</a> in which each guild’s specialty is a point of family pride and social status. They liberally use mercenaries, known as condottiere, to do their bidding, pitting them against each other in games known as calcio. It’s also an excuse to run gameshow style competitions for player characters and adds some justification for the inclusion of the artificer class.</p><p></p><p>With a few tweaks, my gnomes became bureaucratic, capitalistic, slightly paranoid, and constantly scheming to push their art to extremes in the hopes they can climb their social ladder (e.g., the Bakers Guild creates bread golems and build gingerbread houses, the Metalworkers Guild makes powered armor, the Tinkers Guild makes firearms, etc.). It's worked well for my current adventure and my player is enjoying playing her gnome artificer.</p><p></p><p><strong>Your Turn: How have you fit gnome culture into your campaign world?</strong></p></blockquote><p></p>
[QUOTE="talien, post: 8690421, member: 3285"] I previously mentioned how I’ve never quite solved [URL='https://www.enworld.org/threads/the-trouble-with-halflings.689619']adding a halfling culture to my campaign[/URL]. But I’ve got gnomes all figured out, and it starts with the Guilds of Florence. [CENTER][ATTACH type="full" alt="gnomes-6926727_960_720.jpg"]253536[/ATTACH] [URL='https://pixabay.com/illustrations/gnomes-mystical-whimsical-siblings-6926727/']Picture courtesy of Pixabay.[/URL][/CENTER] [HEADING=2]What the Heck is a Gnome?[/HEADING] TVTropes sums up the challenge with strictly defining gnomes in the entry "[URL='http://tvtropes.org/pmwiki/pmwiki.php/Main/OurGnomesAreWeirder']Our Gnomes Are Weirde[/URL]r": [HEADING=2]A Short History of the Gnome[/HEADING] The word gnome comes from the Renaissance Latin "gnomus," which was [URL='http://www.nerdsonearth.com/2016/01/gnome-lore-in-dungeons-and-dragons/']coined by Swiss alchemist Paracelsus[/URL]. He uses the term to reference one of four elemental, specifically as earth-dwelling beings eighteen inches high and very taciturn: Gnomes were later used in poetry in the 18th century: [HEADING=2]In J.R.R. Tolkien's Arda[/HEADING] Although gnomes weren't a part of the Fellowship, [URL='http://tolkiengateway.net/wiki/Gnomes']they did indeed exist in Tolkien's Middle-Earth[/URL]. The term was used briefly in The Book of Lost Tales to describe the races of elves that would become the Noldor. "Gnomus" has a lot in common with the "gnosis" which is why the term was used to reference the elves, Noldo meaning "The Wise" in Quenya. Because gnomes were traditionally identified with many of the characteristics of dwarves, they are often confused with them: short, underground dwellers. Similar to the confusion between "goblin" and "orc" (between The Hobbit and Lord of the Rings). For that reason Tolkien dropped the term, concerned that the similarities would confuse readers. However other folkloric names would persist, although Tolkien eventually segregated Elves" and "Dwarves" (he did replace "Goblin" with "Orcs" after the publication of The Hobbit). [HEADING=2]In Dungeons & Dragons[/HEADING] In Dungeons & Dragons, Gnomes first appear in Chainmail, grouped with dwarves. They appear as monsters in Blackmoor as living in "air-enclosed cities on the bottom connected to the surface by tunnels." Gnomes didn't appear as a playable race until the advent of [URL='http://www.enworld.org/forum/showthread.php?22566-Q-amp-A-with-Gary-Gygax&p=1297434&viewfull=1#post1297434']Advanced Dungeons and Dragons:[/URL] Gygax went on to explain that he created gnomes to fill a gap between Halflings and dwarves – specifically a demihuman spellcasting alternative to elves. He cited the gnome illusionist as being the primary role for gnomes. Gnomes changed over time in D&D, with technology assigned to gnomes as part of what makes them unique. TVTropes explains: [HEADING=2]Gnomes Today[/HEADING] The association with technology has become most prevalent in World of Warcraft: I ended up positioning my gnome culture as originally winkies, transplants from Oz who were forced into servitude by larger humanoids to churn out their inventions. Now free, they are highly suspicious of anyone larger than them, and use their clockworks to act as go-betweens with the outside world. Their highly capitalistic culture is based on a rigid guild hierarchy inspired by [URL='https://en.wikipedia.org/wiki/Guilds_of_Florence']Florentine guilds[/URL] in which each guild’s specialty is a point of family pride and social status. They liberally use mercenaries, known as condottiere, to do their bidding, pitting them against each other in games known as calcio. It’s also an excuse to run gameshow style competitions for player characters and adds some justification for the inclusion of the artificer class. With a few tweaks, my gnomes became bureaucratic, capitalistic, slightly paranoid, and constantly scheming to push their art to extremes in the hopes they can climb their social ladder (e.g., the Bakers Guild creates bread golems and build gingerbread houses, the Metalworkers Guild makes powered armor, the Tinkers Guild makes firearms, etc.). It's worked well for my current adventure and my player is enjoying playing her gnome artificer. [B]Your Turn: How have you fit gnome culture into your campaign world?[/B] [/QUOTE]
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