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RPG Evolution: Solving the Gnome Problem
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8695864" data-attributes="member: 6802378"><p>Maybe the next year Playmobil launchs a new line "Dungeon Adventures" with fantasy heroes and creatures (If a LEGO Transformers is possible, our minds should be opened to other licences) and thanks this gnomes and halflings are popular as monster-rider heroes, or being pilots of magitek techas to fight kaijus.</p><p></p><p>Their "flaw" is they have been typecasted as rogues or illusionists for a long time, because their racial traits didn't offer enough flexibility to create with other ideas. </p><p></p><p>In the hands of a right writters, they can very interesting as characters, something like Steve Urkel from the sitcom "Familly Matters", potential creators of true wonders but also total disasters. </p><p></p><p>Halflings, gnomes, and other little humanoids are potentially perfect for D&D horror stories they aren't the badasses who defeats the bad guys, and that feeling of vulneravility helps for the grimmdark tone. </p><p></p><p>Gnomes aren't only good as tinkers or artificers, but also as monster-riders with some little spellcasting touch. Maybe with some racial feat the gift to speak with animals can be used with other creatures.</p><p></p><p>My suggestion is something like the article "Class Act Warrior Martial Cultures" from Dragon Magazine ,#341 (I bought it) where some racial traits were replaced to can play other type of classes. </p><p></p><p>Tyrion Lannister the "gnome" from "Games of Thrones" is one of the best example of the potential for characters with a smaller size but a brighter mind. </p><p></p><p>* Could a magic crossbow crafted by a gnome artificer to reload itself? </p><p></p><p><img src="https://www.robotentertainmentfans.com/wp-content/uploads/2017/12/21.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><img src="https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/items/427270/36cee383bc34043e9adf1cff819c7b42bd81473e.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 870px" /></p><p>Brass and Dobbin, playable heroes from "Orcs must die: Unchained".</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8695864, member: 6802378"] Maybe the next year Playmobil launchs a new line "Dungeon Adventures" with fantasy heroes and creatures (If a LEGO Transformers is possible, our minds should be opened to other licences) and thanks this gnomes and halflings are popular as monster-rider heroes, or being pilots of magitek techas to fight kaijus. Their "flaw" is they have been typecasted as rogues or illusionists for a long time, because their racial traits didn't offer enough flexibility to create with other ideas. In the hands of a right writters, they can very interesting as characters, something like Steve Urkel from the sitcom "Familly Matters", potential creators of true wonders but also total disasters. Halflings, gnomes, and other little humanoids are potentially perfect for D&D horror stories they aren't the badasses who defeats the bad guys, and that feeling of vulneravility helps for the grimmdark tone. Gnomes aren't only good as tinkers or artificers, but also as monster-riders with some little spellcasting touch. Maybe with some racial feat the gift to speak with animals can be used with other creatures. My suggestion is something like the article "Class Act Warrior Martial Cultures" from Dragon Magazine ,#341 (I bought it) where some racial traits were replaced to can play other type of classes. Tyrion Lannister the "gnome" from "Games of Thrones" is one of the best example of the potential for characters with a smaller size but a brighter mind. * Could a magic crossbow crafted by a gnome artificer to reload itself? [IMG]https://www.robotentertainmentfans.com/wp-content/uploads/2017/12/21.jpg[/IMG] [IMG width="870px"]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/items/427270/36cee383bc34043e9adf1cff819c7b42bd81473e.jpg[/IMG] Brass and Dobbin, playable heroes from "Orcs must die: Unchained". [/QUOTE]
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