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RPG Evolution: Solving the Gnome Problem
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<blockquote data-quote="FireLance" data-source="post: 8696155" data-attributes="member: 3424"><p>I've been working on a new campaign setting for my paladin solo adventure, and I've made extensive use of Eberron's dragonmarks to define elves, dwarves, gnomes, and halflings in the world. </p><p></p><p>First of all, elves, dwarves, gnomes, and halflings are all fey. In the campaign setting, they are all relatively recent immigrants to the Material Plane. They had fled the Feywild because it was corrupted by darkness from the Shadowfell. Before the Flight from the Shadow, the various races had distinct magical abilities and served the Faerie Court in different capacities. </p><p></p><p>The elves specialized in roles related to travel and the wilderness. They were outdoorsmen, hunters, messengers, and sailors. Their fey magic manifested in abilities similar to the Dragonmarks of Finding, Passage, and Storm. </p><p></p><p>The naturally hardy dwarves were miners, craftsmen, soldiers, and defenders of people and places. They had abilities similar to the Dragonmarks of Crafting, Sentinel, and Warding. </p><p></p><p>Gnomes are driven by a need to solve problems and discover how things work. They were researchers, inventors, detectives, scholars, and lorekeepers. Before fleeing the Feywild, they had abilities similar to the Dragonmarks of Detection and Scribing. The gnomes were also the last to leave the Feywild and many of them stayed as long as they could to learn more about the dark energy corrupting their home. Some were tainted by this energy and possess abilities similar to the Dragonmark of Shadow. </p><p></p><p>The halflings were farmers and house servants in the Feywild, and had abilities similar to the Dragonmarks of Handling and Hospitality. After they arrived on the Material Plane, many halflings chose to align themselves with the Light, and in doing so, developed abilities similar to the Dragonmark of Healing.</p></blockquote><p></p>
[QUOTE="FireLance, post: 8696155, member: 3424"] I've been working on a new campaign setting for my paladin solo adventure, and I've made extensive use of Eberron's dragonmarks to define elves, dwarves, gnomes, and halflings in the world. First of all, elves, dwarves, gnomes, and halflings are all fey. In the campaign setting, they are all relatively recent immigrants to the Material Plane. They had fled the Feywild because it was corrupted by darkness from the Shadowfell. Before the Flight from the Shadow, the various races had distinct magical abilities and served the Faerie Court in different capacities. The elves specialized in roles related to travel and the wilderness. They were outdoorsmen, hunters, messengers, and sailors. Their fey magic manifested in abilities similar to the Dragonmarks of Finding, Passage, and Storm. The naturally hardy dwarves were miners, craftsmen, soldiers, and defenders of people and places. They had abilities similar to the Dragonmarks of Crafting, Sentinel, and Warding. Gnomes are driven by a need to solve problems and discover how things work. They were researchers, inventors, detectives, scholars, and lorekeepers. Before fleeing the Feywild, they had abilities similar to the Dragonmarks of Detection and Scribing. The gnomes were also the last to leave the Feywild and many of them stayed as long as they could to learn more about the dark energy corrupting their home. Some were tainted by this energy and possess abilities similar to the Dragonmark of Shadow. The halflings were farmers and house servants in the Feywild, and had abilities similar to the Dragonmarks of Handling and Hospitality. After they arrived on the Material Plane, many halflings chose to align themselves with the Light, and in doing so, developed abilities similar to the Dragonmark of Healing. [/QUOTE]
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